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Narrating Hit Points - no actual "damage"
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<blockquote data-quote="Celebrim" data-source="post: 7350291" data-attributes="member: 4937"><p>You just described the mechanics is a way that contradicts the description of them.</p><p></p><p></p><p></p><p>I don't think I ever said any other thing. Nonetheless, this assertion doesn't mean your description is correct. </p><p></p><p></p><p></p><p>That's not in fact an element of the rules. You are imposing a narrative on the mechanic not supported by the mechanic and then, with your fiction that you imposed that you didn't draw from the rules, you are asserting that because the game doesn't support your fiction that the mechanics are wrong. It seems more likely that your fiction is wrong. We know that the rules support evading the blast of a fireball. It's up to the DM to support that narrative through the fiction he creates. Ergo, the statement "there is no "hiding" or "dodging" from a ball of fire is false, and it must be that your understanding of the fiction is flawed. Maybe fire balls are not uniform. Maybe turning your back to the blast or putting your shield up or any other numbers of actions can provide shelter from the blast. Maybe fire doesn't even behave exactly like it does in the reality you are familiar with (certainly the rules suggest that in various ways). The rules suggest that is the case, therefore the fictional positioning must provide for it. Just as your description of what happens when a great axe blow is swung at a fighter is flawed, so your narrative of the fictional positioning of a fireball is flawed.</p><p></p><p></p><p></p><p>Again, D&D places the fictional positioning after the fortune roll. You can't put the result of the fictional positioning in front of the fortune roll and say that the outcome you are assuming isn't supported by the fiction roll. And moreover, the whole thing about "reality" is your introduction. The fact that it is not realistic - whatever that would mean - isn't really a part of the discussion I'm having. I happily concede a lack of realism. That doesn't make you right.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7350291, member: 4937"] You just described the mechanics is a way that contradicts the description of them. I don't think I ever said any other thing. Nonetheless, this assertion doesn't mean your description is correct. That's not in fact an element of the rules. You are imposing a narrative on the mechanic not supported by the mechanic and then, with your fiction that you imposed that you didn't draw from the rules, you are asserting that because the game doesn't support your fiction that the mechanics are wrong. It seems more likely that your fiction is wrong. We know that the rules support evading the blast of a fireball. It's up to the DM to support that narrative through the fiction he creates. Ergo, the statement "there is no "hiding" or "dodging" from a ball of fire is false, and it must be that your understanding of the fiction is flawed. Maybe fire balls are not uniform. Maybe turning your back to the blast or putting your shield up or any other numbers of actions can provide shelter from the blast. Maybe fire doesn't even behave exactly like it does in the reality you are familiar with (certainly the rules suggest that in various ways). The rules suggest that is the case, therefore the fictional positioning must provide for it. Just as your description of what happens when a great axe blow is swung at a fighter is flawed, so your narrative of the fictional positioning of a fireball is flawed. Again, D&D places the fictional positioning after the fortune roll. You can't put the result of the fictional positioning in front of the fortune roll and say that the outcome you are assuming isn't supported by the fiction roll. And moreover, the whole thing about "reality" is your introduction. The fact that it is not realistic - whatever that would mean - isn't really a part of the discussion I'm having. I happily concede a lack of realism. That doesn't make you right. [/QUOTE]
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Narrating Hit Points - no actual "damage"
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