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General Tabletop Discussion
*Dungeons & Dragons
Narrating Hit Points - no actual "damage"
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<blockquote data-quote="darkrose50" data-source="post: 7350534" data-attributes="member: 70793"><p>Hit Points, Vitality Points, Wound Points, Damage, and Becoming Bloodied</p><ul> <li data-xf-list-type="ul"></li> <li data-xf-list-type="ul"> Hit points are part luck, part soul, part vigor, part size, and part combat training.</li> <li data-xf-list-type="ul"> Hit points are a larger pool of points split between two sub-pools of points: Vitality points and wound points.</li> <li data-xf-list-type="ul"> </li> <li data-xf-list-type="ul"> Vitality points are the first half of a character’s hit points (rounded up) that represent the ability to lessen the impact of a potential physical wound to the point of avoidance. Vitality could represent one or more of the following examples: strenuous parry, tiring dodge, impactful block, lost footing, damaged gear, cut or rip in clothing, bumps, bruises, loss of attention, becoming distracted, loss of composure, becoming frazzled, becoming sweaty, or getting dirty.</li> <li data-xf-list-type="ul"></li> <li data-xf-list-type="ul"> Wound points are the second half of a character's hit points (round down). Taking wound point damage represents an actual wound. To taking wound point damage is to become bloodied.</li> </ul><p></p><p>Hit Points and Bloodied Damage</p><ul> <li data-xf-list-type="ul"></li> <li data-xf-list-type="ul"> Bloodied is a keyword to describe someone who has taken sufficient damage to dip into the second half of a character's hit points (wound points) and represents a serious wound. Under most circumstances becoming bloodied is quite apparent.</li> </ul><p></p><p>Hit Points and Healing Wound Point (Bloodied) Damage</p><p></p><ul> <li data-xf-list-type="ul"></li> <li data-xf-list-type="ul"> Magical healing will heal wound points (bloodied hit points) damage.</li> <li data-xf-list-type="ul"> Wound points (bloodied damage) are not healed during a short or long rest.</li> <li data-xf-list-type="ul"> Access to magical healing is profoundly useful and coveted.</li> <li data-xf-list-type="ul"></li> <li data-xf-list-type="ul"> A number of Wound Points hit point damage may be healed with a week's rest. The base is the maximum total characters Wound Points. Quarter the amount will be healed without a doctor (possible infection save DC 15). Half the amount will be healed with an unsuccessful medicine roll (possible infection save DC 10). The entire amount will be healed with a successful medicine roll. The medicine DC for a week’s rest is DC 15 - Constitution score of the patient.</li> </ul></blockquote><p></p>
[QUOTE="darkrose50, post: 7350534, member: 70793"] Hit Points, Vitality Points, Wound Points, Damage, and Becoming Bloodied [LIST] [*] [*] Hit points are part luck, part soul, part vigor, part size, and part combat training. [*] Hit points are a larger pool of points split between two sub-pools of points: Vitality points and wound points. [*] [*] Vitality points are the first half of a character’s hit points (rounded up) that represent the ability to lessen the impact of a potential physical wound to the point of avoidance. Vitality could represent one or more of the following examples: strenuous parry, tiring dodge, impactful block, lost footing, damaged gear, cut or rip in clothing, bumps, bruises, loss of attention, becoming distracted, loss of composure, becoming frazzled, becoming sweaty, or getting dirty. [*] [*] Wound points are the second half of a character's hit points (round down). Taking wound point damage represents an actual wound. To taking wound point damage is to become bloodied. [/LIST] Hit Points and Bloodied Damage [LIST] [*] [*] Bloodied is a keyword to describe someone who has taken sufficient damage to dip into the second half of a character's hit points (wound points) and represents a serious wound. Under most circumstances becoming bloodied is quite apparent. [/LIST] Hit Points and Healing Wound Point (Bloodied) Damage [LIST] [*] [*] Magical healing will heal wound points (bloodied hit points) damage. [*] Wound points (bloodied damage) are not healed during a short or long rest. [*] Access to magical healing is profoundly useful and coveted. [*] [*] A number of Wound Points hit point damage may be healed with a week's rest. The base is the maximum total characters Wound Points. Quarter the amount will be healed without a doctor (possible infection save DC 15). Half the amount will be healed with an unsuccessful medicine roll (possible infection save DC 10). The entire amount will be healed with a successful medicine roll. The medicine DC for a week’s rest is DC 15 - Constitution score of the patient. [/LIST] [/QUOTE]
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