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General Tabletop Discussion
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Narrating Hit Points - no actual "damage"
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<blockquote data-quote="Lanefan" data-source="post: 7350564" data-attributes="member: 29398"><p>Perhaps worth its own discussion. We've used a bp-fp system in 1e for well over 30 years and it hasn't generated any major problems that I can see.</p><p></p><p>It adds a bit of complication in that all curative spells roll different dice depending on whether you're curing bp or fp; and if you go below 0 (death is at -10) you can't be cured above bp at all for a length of time set by how far below 0 you went. Easy enough to track.</p><p></p><p>Exactly; but easily solved by the to-hit roll. Roll well (say, 5 more than you need to hit at all) and it's auto-kill; roll less but still hit and you're doing straight-to-bodies damage, which probably won't kill but will very likely put to 0 or below, provoking a consciousness check. Roll extremely poorly and you muffed the attempt completely, but that's a different thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd say well over half the deaths - maybe even 3/4 of them at low levels - in my games are due to damage, be it by weapon or area-effect spell or falling or whatever.</p><p></p><p>Thinking back over my last few sessions where my players-in-character kinda bit off more than they could really chew (a frontal assault on a defended stronghold full of ice trolls), they've lost four party members - one to a long fall and three to being shredded by the ice trolls: all four deaths came via straight damage.</p><p></p><p>Oh, I know this all too well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7350564, member: 29398"] Perhaps worth its own discussion. We've used a bp-fp system in 1e for well over 30 years and it hasn't generated any major problems that I can see. It adds a bit of complication in that all curative spells roll different dice depending on whether you're curing bp or fp; and if you go below 0 (death is at -10) you can't be cured above bp at all for a length of time set by how far below 0 you went. Easy enough to track. Exactly; but easily solved by the to-hit roll. Roll well (say, 5 more than you need to hit at all) and it's auto-kill; roll less but still hit and you're doing straight-to-bodies damage, which probably won't kill but will very likely put to 0 or below, provoking a consciousness check. Roll extremely poorly and you muffed the attempt completely, but that's a different thing. :) I'd say well over half the deaths - maybe even 3/4 of them at low levels - in my games are due to damage, be it by weapon or area-effect spell or falling or whatever. Thinking back over my last few sessions where my players-in-character kinda bit off more than they could really chew (a frontal assault on a defended stronghold full of ice trolls), they've lost four party members - one to a long fall and three to being shredded by the ice trolls: all four deaths came via straight damage. Oh, I know this all too well. :) Lanefan [/QUOTE]
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