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General Tabletop Discussion
*Dungeons & Dragons
Narrating Hit Points - no actual "damage"
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<blockquote data-quote="Hriston" data-source="post: 7351292" data-attributes="member: 6787503"><p>If loss of hit points is narrated as bringing one closer to death because of sustained physical injuries, then you've got the problem of explaining how the body becomes whole overnight. On the other hand, if one is relatively unharmed as long as hit points remain, and only when they reach zero is it even <em>possible</em> that serious injury has occurred, then you don't have that problem.</p><p></p><p>The resolution mechanic for finding out if serious injury has occurred that requires more than a night's rest is not the damage roll. It's the death saving throw, which is, of course, also the resolution mechanic for finding out if you're alive or not. What this means for the game is that, unless you add it, there's no serious injury in D&D without death.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7351292, member: 6787503"] If loss of hit points is narrated as bringing one closer to death because of sustained physical injuries, then you've got the problem of explaining how the body becomes whole overnight. On the other hand, if one is relatively unharmed as long as hit points remain, and only when they reach zero is it even [I]possible[/I] that serious injury has occurred, then you don't have that problem. The resolution mechanic for finding out if serious injury has occurred that requires more than a night's rest is not the damage roll. It's the death saving throw, which is, of course, also the resolution mechanic for finding out if you're alive or not. What this means for the game is that, unless you add it, there's no serious injury in D&D without death. [/QUOTE]
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Narrating Hit Points - no actual "damage"
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