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Narration back into the system
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<blockquote data-quote="Tymophil" data-source="post: 5660742" data-attributes="member: 46923"><p>I have to say that I am not satisfied with D&D4 as it is. It is, in my opinion, the best incarnation of D&D so far... But it suffers from some serious flaws.</p><p>During any encounter, I have the feeling I am playing a badly designed wargame, as a player or a Dungeon master, I cannot give a narration of the fight. Still, I want combats to be another roleplay experience. It seems possible, but rather difficult.</p><p></p><p>Let's begin with hit points. Here what I have in mind to roleplay them.</p><p></p><p>In my mind, before you get bloodied, each hp lost represents, depending on the form of attack, a loss of stamina, confidence, situational awareness, etc. When you get bloodied you think you have been wounded wounded. Then every loss of hp can be seen as another loss of stamina, confidence, etc. Or, could represent a larger splash of blood on you.</p><p>When you spend a healing surge or receive some healing during a fight, then it means that you somehow gather your thoughts and regain some confidence, balance, breath, etc. If you're still bloodied after the healing, you still believe that you're wounded, but gather some new confidence, stamina, etc.</p><p>If you are no more bloodied, you have now a better evaluation of the situation. You find out that the blood splat is from a superficial scratch, it's only sweat after all, it's in fact your opponent's blood, etc.</p><p>When you spend healing surges after the fight, and had been bloodied, it simply portrays the fact that you thoroughly scan your body discovering that your supposed wounds were not that serious after all. If your still bloodied, then you were actually wounded...</p><p></p><p>Did some of you come up with similar “fluff” to instil some roleplay into the D&D4 system ?</p></blockquote><p></p>
[QUOTE="Tymophil, post: 5660742, member: 46923"] I have to say that I am not satisfied with D&D4 as it is. It is, in my opinion, the best incarnation of D&D so far... But it suffers from some serious flaws. During any encounter, I have the feeling I am playing a badly designed wargame, as a player or a Dungeon master, I cannot give a narration of the fight. Still, I want combats to be another roleplay experience. It seems possible, but rather difficult. Let's begin with hit points. Here what I have in mind to roleplay them. In my mind, before you get bloodied, each hp lost represents, depending on the form of attack, a loss of stamina, confidence, situational awareness, etc. When you get bloodied you think you have been wounded wounded. Then every loss of hp can be seen as another loss of stamina, confidence, etc. Or, could represent a larger splash of blood on you. When you spend a healing surge or receive some healing during a fight, then it means that you somehow gather your thoughts and regain some confidence, balance, breath, etc. If you're still bloodied after the healing, you still believe that you're wounded, but gather some new confidence, stamina, etc. If you are no more bloodied, you have now a better evaluation of the situation. You find out that the blood splat is from a superficial scratch, it's only sweat after all, it's in fact your opponent's blood, etc. When you spend healing surges after the fight, and had been bloodied, it simply portrays the fact that you thoroughly scan your body discovering that your supposed wounds were not that serious after all. If your still bloodied, then you were actually wounded... Did some of you come up with similar “fluff” to instil some roleplay into the D&D4 system ? [/QUOTE]
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