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<blockquote data-quote="Tymophil" data-source="post: 5661328" data-attributes="member: 46923"><p>How do you <strong>roleplay</strong> the <em>healing surges</em> and the <em>Bloodied</em> feature ?</p><p></p><p></p><p></p><p></p><p>I don't disagree there. My point is that it doesn't show... The strong points of D&D4 do not show in the WotC adventures, and that is a problem.</p><p></p><p></p><p></p><p></p><p>The <em>Slaying Stone</em> is simply another adventure, while the Keep on the Shadowfell is the showcase adventure for D&D4.</p><p></p><p>That's why I think WotC should amend the <em>Keep on the Shadowfell</em> or advertise a new adventure as the showcase for what D&D4 is all about : a free one, filled with advices, with examples of each and every possible kind of scene : combat, skill challenges (of various types, physical, mental, social), hazards, traps, riddles, etc. It doesn't have to be as long as the Keep on the Shadowfell.</p></blockquote><p></p>
[QUOTE="Tymophil, post: 5661328, member: 46923"] How do you [B]roleplay[/B] the [I]healing surges[/I] and the [I]Bloodied[/I] feature ? I don't disagree there. My point is that it doesn't show... The strong points of D&D4 do not show in the WotC adventures, and that is a problem. The [I]Slaying Stone[/I] is simply another adventure, while the Keep on the Shadowfell is the showcase adventure for D&D4. That's why I think WotC should amend the [I]Keep on the Shadowfell[/I] or advertise a new adventure as the showcase for what D&D4 is all about : a free one, filled with advices, with examples of each and every possible kind of scene : combat, skill challenges (of various types, physical, mental, social), hazards, traps, riddles, etc. It doesn't have to be as long as the Keep on the Shadowfell. [/QUOTE]
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