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<blockquote data-quote="Kannik" data-source="post: 5661721" data-attributes="member: 984"><p>You may link away... albeit there's an interesting twist to it, that's even a twist to my own memory:</p><p></p><p></p><p></p><p>Again from the 1e PHB, circa 1978. I think, in reflection (as I said, it tweaked my memory too) that beyond 1e enough things started getting added to the game that we began to feel it was simulationist, and maybe did become more simulationist, when it was intended as a gamist (narrativist maybe not, but gamist) system. Not that adding in the huge attack type vs AC chart in 1e DMG helped all that much to shy away from the simulationist school of thought... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Given that AD&D never began with a simulationist intent, it seems hard to have somehow "taken" simulation away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the topic at hand, how do I/we RP healing surges and etc?</p><p></p><p>We view HP roughly as 'the amount of oomph you have for a fight', while your total healing surges represents 'the amount of oomph you have for the day'. If I were to go outside and do a 200m dash right now, I'd be hard pressed to do another one of any speed right afterwards (expended all my HP). But give me a few minutes (short rest) and I could probably do a half decent sprint again (back to full HP). Give me an energy drink, and I'll probably do better (divine healing). Give my mental mood a boost, fill me with fire and desire, and I'll probably do better (martial healing). Ask me to do that 10 times in a day, and I'll fall flat on my face by the end. (actually, 10 might be generous...)</p><p></p><p>Of course, it gets better in the full RP campaign. The mage re-casts his shield spell, the thief works out a pull in his muscle so he can dodge better again, the fighter has his back fixed by divine grace from the cleric, and the monk re-centers himself and breathes deep into his dan tian. Feeling better, the party advances once more... </p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5661721, member: 984"] You may link away... albeit there's an interesting twist to it, that's even a twist to my own memory: Again from the 1e PHB, circa 1978. I think, in reflection (as I said, it tweaked my memory too) that beyond 1e enough things started getting added to the game that we began to feel it was simulationist, and maybe did become more simulationist, when it was intended as a gamist (narrativist maybe not, but gamist) system. Not that adding in the huge attack type vs AC chart in 1e DMG helped all that much to shy away from the simulationist school of thought... :P Given that AD&D never began with a simulationist intent, it seems hard to have somehow "taken" simulation away. :) As for the topic at hand, how do I/we RP healing surges and etc? We view HP roughly as 'the amount of oomph you have for a fight', while your total healing surges represents 'the amount of oomph you have for the day'. If I were to go outside and do a 200m dash right now, I'd be hard pressed to do another one of any speed right afterwards (expended all my HP). But give me a few minutes (short rest) and I could probably do a half decent sprint again (back to full HP). Give me an energy drink, and I'll probably do better (divine healing). Give my mental mood a boost, fill me with fire and desire, and I'll probably do better (martial healing). Ask me to do that 10 times in a day, and I'll fall flat on my face by the end. (actually, 10 might be generous...) Of course, it gets better in the full RP campaign. The mage re-casts his shield spell, the thief works out a pull in his muscle so he can dodge better again, the fighter has his back fixed by divine grace from the cleric, and the monk re-centers himself and breathes deep into his dan tian. Feeling better, the party advances once more... peace, Kannik [/QUOTE]
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