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<blockquote data-quote="AbdulAlhazred" data-source="post: 5662207" data-attributes="member: 82106"><p>I think ultimately you can only lead the horse to the water. Describe the monster's attacks and other actions narratively. You'll obviously have to interject some gamespeak in there. Kind of inevitable. Some players are more into that than others, and some will describe routine power use mostly in mechanical terms most of the time. OTOH you can also interject some descriptive language in there. Mostly aim for fun. Not every session or every player are going to be glowing examples of colorful description, but most players enjoy it to one degree or another and they'll pick up on the fun if they want to. If they don't care as much about that aspect of the game then it usually isn't productive to keep hammering on it. Making sure that fights have more interesting dimensions than just slugging it out should help too. The players will be more into a cool description of the demise of the hated bad guy than they will of the 4th orc from the left, unless maybe said orc makes itself interesting. Monsters that do stunts or have just some minor unique bit to them can help with that too though. Even if it is just an orc that uses a big mace instead of an axe, or likes to make silly taunts, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5662207, member: 82106"] I think ultimately you can only lead the horse to the water. Describe the monster's attacks and other actions narratively. You'll obviously have to interject some gamespeak in there. Kind of inevitable. Some players are more into that than others, and some will describe routine power use mostly in mechanical terms most of the time. OTOH you can also interject some descriptive language in there. Mostly aim for fun. Not every session or every player are going to be glowing examples of colorful description, but most players enjoy it to one degree or another and they'll pick up on the fun if they want to. If they don't care as much about that aspect of the game then it usually isn't productive to keep hammering on it. Making sure that fights have more interesting dimensions than just slugging it out should help too. The players will be more into a cool description of the demise of the hated bad guy than they will of the 4th orc from the left, unless maybe said orc makes itself interesting. Monsters that do stunts or have just some minor unique bit to them can help with that too though. Even if it is just an orc that uses a big mace instead of an axe, or likes to make silly taunts, etc. [/QUOTE]
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