Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Narrative aspects of D&D(3e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3629173" data-attributes="member: 2067"><p>To explain myself a bit, this was meant to describe part of why true, permanent character death was so rare in 3e. Complexity is part of that: choosing all those options for a higher-level character can be time-consuming. 3e kind of wants it to grow out of the character's experiences, so by the time the character has enough options for it to begin being a hassle is about the same time resurrection comes into play. By this point, the character has some history, some adventures in the past, that they have embarked on.</p><p></p><p></p><p></p><p>1 - Permanent death is rare. This encourages you to grow attached to some "central characters."</p><p></p><p>2 - Prerequisites for abilities are common. This encourages a path of development from less power to more powerful, related abilities -- your new powers stem from your old ones in most cases. You learn to attack with all your strength, you learn to attack *through* the bodies of enemies, you learn to spin in a circle as an attack, your blade cutting through all who are around you. </p><p></p><p>3 - Character classes and Archetypes. This encourages adherence to a character type, so that your class helps define your personality. Wizards are studious. Druids are a bit savage. Bards are charmers and tricksters. Paladins are virtuous. You know how each would react to a fire in the local library (the Bard might organize a fire brigade, the Wizard would be in near-panic, the Druid might help, but might actually be kind of glad, the Paladin would want to rush in and save people, etc.).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3629173, member: 2067"] To explain myself a bit, this was meant to describe part of why true, permanent character death was so rare in 3e. Complexity is part of that: choosing all those options for a higher-level character can be time-consuming. 3e kind of wants it to grow out of the character's experiences, so by the time the character has enough options for it to begin being a hassle is about the same time resurrection comes into play. By this point, the character has some history, some adventures in the past, that they have embarked on. 1 - Permanent death is rare. This encourages you to grow attached to some "central characters." 2 - Prerequisites for abilities are common. This encourages a path of development from less power to more powerful, related abilities -- your new powers stem from your old ones in most cases. You learn to attack with all your strength, you learn to attack *through* the bodies of enemies, you learn to spin in a circle as an attack, your blade cutting through all who are around you. 3 - Character classes and Archetypes. This encourages adherence to a character type, so that your class helps define your personality. Wizards are studious. Druids are a bit savage. Bards are charmers and tricksters. Paladins are virtuous. You know how each would react to a fire in the local library (the Bard might organize a fire brigade, the Wizard would be in near-panic, the Druid might help, but might actually be kind of glad, the Paladin would want to rush in and save people, etc.). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Narrative aspects of D&D(3e)
Top