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Narrative aspects of D&D(3e)
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<blockquote data-quote="buzz" data-source="post: 3629417" data-attributes="member: 6777"><p>I'm down with both of these posts. Rules-wise, D&D has pretty much always been about combat and challenge. Publications-wise, D&D has also spent a lot of time on big, detailed settings in which to set combats and face challenges.</p><p></p><p>Any further discussion needs, I think, someone to define what's being referred to as "narrative" here.</p><p></p><p>Now, what Kamikaze explains as his original point sounds more to me like "investment". I'd definitely agree that the "carrot on the stick" aspect of D&D is pretty intense in 3e. There are tons of cool build-decision points in 3e chargen. Ergo, I can see some encouragement in 3e to be interested in the overall career of the PC, as otherwise you miss out on lots of kewl powers that accrete over the course of play.</p><p></p><p>Then again, I think the default assumption in all eras of D&D has been the long-term campaign. Creating high-level PCs is complex because the assumption is that you're going to do it over the course of a campaign, not all at once.</p><p></p><p>This is one of many reasons I like 3e so much.</p></blockquote><p></p>
[QUOTE="buzz, post: 3629417, member: 6777"] I'm down with both of these posts. Rules-wise, D&D has pretty much always been about combat and challenge. Publications-wise, D&D has also spent a lot of time on big, detailed settings in which to set combats and face challenges. Any further discussion needs, I think, someone to define what's being referred to as "narrative" here. Now, what Kamikaze explains as his original point sounds more to me like "investment". I'd definitely agree that the "carrot on the stick" aspect of D&D is pretty intense in 3e. There are tons of cool build-decision points in 3e chargen. Ergo, I can see some encouragement in 3e to be interested in the overall career of the PC, as otherwise you miss out on lots of kewl powers that accrete over the course of play. Then again, I think the default assumption in all eras of D&D has been the long-term campaign. Creating high-level PCs is complex because the assumption is that you're going to do it over the course of a campaign, not all at once. This is one of many reasons I like 3e so much. [/QUOTE]
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