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Narrative aspects of D&D(3e)
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<blockquote data-quote="buzz" data-source="post: 3635065" data-attributes="member: 6777"><p>To give you a totally Forge-y answer (not that I am a spokesman by any means), you're presuming that the former can't be the same as the latter. The spiffy thing about Nar games and System Does Matter is that you can have games where a mechanical decision does in deed drive "story", in the premise-addressing, thematic sense.</p><p></p><p>D&D, by the RAW, doesn't really have any rules that directly address the story/premise stuff that GNS-Nar is concerned with. The only variants I can think of that touch upon this are the Hero Points from Monte Cook's AE, which are basically "This next action is important to me and I want it to happen pretty much exactly as I narrate it" points. There are also things like the Sweet20 Keys, which modify the XP system to reward PC goals rather than monster-hunting.</p><p></p><p>However, I'd say that there are lots of D&D bits that support GNS-Sim, i.e., mechanics that are tied into setting elements (like PrCs). Those are essentially "what the character would do" kind of decisions.</p></blockquote><p></p>
[QUOTE="buzz, post: 3635065, member: 6777"] To give you a totally Forge-y answer (not that I am a spokesman by any means), you're presuming that the former can't be the same as the latter. The spiffy thing about Nar games and System Does Matter is that you can have games where a mechanical decision does in deed drive "story", in the premise-addressing, thematic sense. D&D, by the RAW, doesn't really have any rules that directly address the story/premise stuff that GNS-Nar is concerned with. The only variants I can think of that touch upon this are the Hero Points from Monte Cook's AE, which are basically "This next action is important to me and I want it to happen pretty much exactly as I narrate it" points. There are also things like the Sweet20 Keys, which modify the XP system to reward PC goals rather than monster-hunting. However, I'd say that there are lots of D&D bits that support GNS-Sim, i.e., mechanics that are tied into setting elements (like PrCs). Those are essentially "what the character would do" kind of decisions. [/QUOTE]
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