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Narrative combat - can anyone share practical experience?
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<blockquote data-quote="thethain" data-source="post: 7116430" data-attributes="member: 6874561"><p>I would say something like 75% of the rules of 5e are based on combat. (OK That number is from the department of pulling numbers from arses...)</p><p></p><p>But the point stands. Most of the rules in DnD are in regards to running combat scenarios. I would guess most people run combat as is, but improvise solutions for when players want to do something cool (and even encourage it).</p><p></p><p>For example, if you said "I want to run up the dragon and mount it!" there is some guidance for that (Climbing huge creatures in DMG). But really its up to the DM to determine how that happens (what skill, ability, or attack rolls), or if its even possible (a 20 skill check doesn't guarantee success).</p><p></p><p>So the DM says "Give me an athletics or acrobatics check" and he either sets a static DC or rolls an opposed one from the dragon. If the player passes, viola he is on the dragon, and the dragon now has to figure out a method of removing the player.</p><p></p><p>If you want players to have a chance in wildly mismatched fights, you can run the creatures sub optimally, skip legendary actions, or have other things that are occupying the bad guys efforts.</p></blockquote><p></p>
[QUOTE="thethain, post: 7116430, member: 6874561"] I would say something like 75% of the rules of 5e are based on combat. (OK That number is from the department of pulling numbers from arses...) But the point stands. Most of the rules in DnD are in regards to running combat scenarios. I would guess most people run combat as is, but improvise solutions for when players want to do something cool (and even encourage it). For example, if you said "I want to run up the dragon and mount it!" there is some guidance for that (Climbing huge creatures in DMG). But really its up to the DM to determine how that happens (what skill, ability, or attack rolls), or if its even possible (a 20 skill check doesn't guarantee success). So the DM says "Give me an athletics or acrobatics check" and he either sets a static DC or rolls an opposed one from the dragon. If the player passes, viola he is on the dragon, and the dragon now has to figure out a method of removing the player. If you want players to have a chance in wildly mismatched fights, you can run the creatures sub optimally, skip legendary actions, or have other things that are occupying the bad guys efforts. [/QUOTE]
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Narrative combat - can anyone share practical experience?
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