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Narrative Damage
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<blockquote data-quote="Dave Blewer" data-source="post: 544759" data-attributes="member: 4972"><p>In an attempt to get away from some rampant metagaming that has been rife in our recent games I am introducing some measures to take us away from the number crunching that has been evident in our earlier games.</p><p></p><p>One idea I am toying with is keeping track of the PC's HP's and relate the effects of damage to them in a descriptive manner (Unknown Armies style).</p><p></p><p>The way I figure it the serious damage would only start to be inflicted when the PC's were down to their last 1/4 hps, bedfore then it would all be bruising and shallow cuts. Maybe some of the damage could even be described as loss of fatigue and exhaustion. Once those last quarter of HPs are entered then I can start the gruesome damage descriptions.</p><p></p><p>Anybody done this? What should I look out for?</p></blockquote><p></p>
[QUOTE="Dave Blewer, post: 544759, member: 4972"] In an attempt to get away from some rampant metagaming that has been rife in our recent games I am introducing some measures to take us away from the number crunching that has been evident in our earlier games. One idea I am toying with is keeping track of the PC's HP's and relate the effects of damage to them in a descriptive manner (Unknown Armies style). The way I figure it the serious damage would only start to be inflicted when the PC's were down to their last 1/4 hps, bedfore then it would all be bruising and shallow cuts. Maybe some of the damage could even be described as loss of fatigue and exhaustion. Once those last quarter of HPs are entered then I can start the gruesome damage descriptions. Anybody done this? What should I look out for? [/QUOTE]
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