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General Tabletop Discussion
*TTRPGs General
Narrative Games - three very distinct categories
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<blockquote data-quote="pemerton" data-source="post: 7851042" data-attributes="member: 42582"><p>I think the problem with this is that Vincent Baker, in the list of influences on Apocalypse World (p 288) says "The entire game design follows from 'Narrativism: Story Now' by Ron Edwards."</p><p></p><p>I can't comment on Fate, which I've not played (and which looks like it has the potential to support what Edwards calls High Concept Simulationism). But I don't think Vincent Baker is confused about what he was doing with Apocalypse World - clearly the game is intended to generate story (in the sense of theme, dramatic crisis, narrative resolution, etc) in the course of play. Which is exactly what The Forge means by "narrativism".</p><p></p><p>I think there's a clear affinity here with OSR-type RPGing. Classic D&D involves a high degree of playing the fiction. The mechanics you point do govern the availability of resources to players, but don't cause the fiction to bend to serve them. (There is no <em>narrative</em> in the sense of "story" in OSR play!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7851042, member: 42582"] I think the problem with this is that Vincent Baker, in the list of influences on Apocalypse World (p 288) says "The entire game design follows from 'Narrativism: Story Now' by Ron Edwards." I can't comment on Fate, which I've not played (and which looks like it has the potential to support what Edwards calls High Concept Simulationism). But I don't think Vincent Baker is confused about what he was doing with Apocalypse World - clearly the game is intended to generate story (in the sense of theme, dramatic crisis, narrative resolution, etc) in the course of play. Which is exactly what The Forge means by "narrativism". I think there's a clear affinity here with OSR-type RPGing. Classic D&D involves a high degree of playing the fiction. The mechanics you point do govern the availability of resources to players, but don't cause the fiction to bend to serve them. (There is no [I]narrative[/I] in the sense of "story" in OSR play!) [/QUOTE]
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