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Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
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<blockquote data-quote="Tony Vargas" data-source="post: 7621325" data-attributes="member: 996"><p>Believe it or not - and I'm gonna assume not - 5e actually jettisoned what narrative mechanisms D&D had accumulated in the hopes of achieving 'fast combat.' Yeah, and here you are complaining that it's not narrative enough /and/ too slow?</p><p></p><p> Seriously, </p><p>'reverse'-engineer novels based on a game inspired by novels? </p><p></p><p> Again, for the sake of that fast combat you find too slow...</p><p></p><p> As long as it's done with a spell or magic item that does exactly that cool thing, sure.</p><p>But, no, probably not "quick."</p><p></p><p> If it worked, the concern seems to be, they'd do it every round. So you have to assume the character in the novel had a very generous hypothetical DM, and got lucky - in a novel, authors just make that happen at the dramatically appropriate time, in D&D, not s'much.</p><p></p><p> Sure, WotC could print them on cards and sell them in blind/random foil narative-booster packs.</p><p>I hear they've had success with that model before.</p><p></p><p> Short of Foglio's "coin-toss dungeon" parody, IDK how you'd even begin to do that...</p><p></p><p> I guess it might be informative to see, quantitatively how much of a genre novel is devoted to each 'pillar.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7621325, member: 996"] Believe it or not - and I'm gonna assume not - 5e actually jettisoned what narrative mechanisms D&D had accumulated in the hopes of achieving 'fast combat.' Yeah, and here you are complaining that it's not narrative enough /and/ too slow? Seriously, 'reverse'-engineer novels based on a game inspired by novels? Again, for the sake of that fast combat you find too slow... As long as it's done with a spell or magic item that does exactly that cool thing, sure. But, no, probably not "quick." If it worked, the concern seems to be, they'd do it every round. So you have to assume the character in the novel had a very generous hypothetical DM, and got lucky - in a novel, authors just make that happen at the dramatically appropriate time, in D&D, not s'much. Sure, WotC could print them on cards and sell them in blind/random foil narative-booster packs. I hear they've had success with that model before. Short of Foglio's "coin-toss dungeon" parody, IDK how you'd even begin to do that... I guess it might be informative to see, quantitatively how much of a genre novel is devoted to each 'pillar.' [/QUOTE]
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Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
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