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Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
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<blockquote data-quote="LordEntrails" data-source="post: 7621454" data-attributes="member: 6804070"><p>If I remember right, a popular opinion on the forums here is that combats typically last 3-4 rounds. Since each round is ~6 seconds, that's 18-24 in-game seconds. Pretty quick to me.</p><p></p><p>I will also say that combat in 5E is the fastest yet. If your combats are taking too long, then you need to get your group into using best practices. A single character's turn should typically take less than 60 seconds to resolve. </p><p>- Use an initiative tracker. </p><p>- Have players roll attack and damage dice at the same time "longsword attack is 18 for 9 slashing damage." DM replies, "The orc takes the blow on it's shield." Or if you hit, "Your sword sinks into the orc's thigh, leaving a nasty gash."</p><p>- Players should know what they are going to do when it becomes there turn, they have had several minutes to figure it out while the other players and NPCs were going.</p><p>- Don't look up rules at the table, if the DM or another player isn't sure, the DM says, "Not sure, let's make a strength attack with proficiency for grappling, on the orc's turn he can try to break it with an opposed check." (Sure, they got the rule wrong, but who cares? Fun continues!)</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7621454, member: 6804070"] If I remember right, a popular opinion on the forums here is that combats typically last 3-4 rounds. Since each round is ~6 seconds, that's 18-24 in-game seconds. Pretty quick to me. I will also say that combat in 5E is the fastest yet. If your combats are taking too long, then you need to get your group into using best practices. A single character's turn should typically take less than 60 seconds to resolve. - Use an initiative tracker. - Have players roll attack and damage dice at the same time "longsword attack is 18 for 9 slashing damage." DM replies, "The orc takes the blow on it's shield." Or if you hit, "Your sword sinks into the orc's thigh, leaving a nasty gash." - Players should know what they are going to do when it becomes there turn, they have had several minutes to figure it out while the other players and NPCs were going. - Don't look up rules at the table, if the DM or another player isn't sure, the DM says, "Not sure, let's make a strength attack with proficiency for grappling, on the orc's turn he can try to break it with an opposed check." (Sure, they got the rule wrong, but who cares? Fun continues!) [/QUOTE]
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