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Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
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<blockquote data-quote="Travis Henry" data-source="post: 7621555" data-attributes="member: 6985696"><p>Well, yes! I would love to play a 7-minute long D&D story which covered the same amount of plot as a D&D comic issue. Yes! Just the thing for a quick game. A complete adventure in 7 minutes! Yes!</p><p>As it stands, 7 minutes of 5E play covers like one round.</p><p>The comic book-sized plot would be resolved through various quickly-decided "moves" that the character(s) make. And the story unfolds in 7 minutes. Great!</p><p>It's still a TRPG (and not just a comic-book-sized Lone Wolf-style choose-your-own-adventure) because there'd be a number of different story/plot options supported, and there'd still be a DM (to fill in the holes with improvisation), and because any character could be brought into the story (not just a pre-gen), and because the character advances in level. So the book would be somewhat bigger than a comic-book (due to having to support a number of different possible plot twists, depending on the actions of the PC(s)), but it'd play out in 7 minutes. Done.</p><p></p><p>That would be the quickest ND&D format, alongside short-story-sized ND&D modules, novella-sized ND&D modules, novel-sized ND&D modules, and trilogy-sized ND&D modules. </p><p></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E"></span>Woah woah there, let's not get snarky - haha. It applies to 1970s D&D too. I just read the Maze of Peril novel by John E. Holmes, and the characters there do a bunch of stuff which was not fully supported by the BD&D Holmes rules. For example, the dwarf is described as actually detecting the number and direction of side passages in each direction just from pausing and sensing for a moment. This is a heightened, more colorful description of the Dwarven trait than what is found in the Holmesian Rules As Written. </p><p> <em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px"></span></em></p></blockquote><p></p>
[QUOTE="Travis Henry, post: 7621555, member: 6985696"] Well, yes! I would love to play a 7-minute long D&D story which covered the same amount of plot as a D&D comic issue. Yes! Just the thing for a quick game. A complete adventure in 7 minutes! Yes! As it stands, 7 minutes of 5E play covers like one round. The comic book-sized plot would be resolved through various quickly-decided "moves" that the character(s) make. And the story unfolds in 7 minutes. Great! It's still a TRPG (and not just a comic-book-sized Lone Wolf-style choose-your-own-adventure) because there'd be a number of different story/plot options supported, and there'd still be a DM (to fill in the holes with improvisation), and because any character could be brought into the story (not just a pre-gen), and because the character advances in level. So the book would be somewhat bigger than a comic-book (due to having to support a number of different possible plot twists, depending on the actions of the PC(s)), but it'd play out in 7 minutes. Done. That would be the quickest ND&D format, alongside short-story-sized ND&D modules, novella-sized ND&D modules, novel-sized ND&D modules, and trilogy-sized ND&D modules. [COLOR=#3E3E3E] [/COLOR]Woah woah there, let's not get snarky - haha. It applies to 1970s D&D too. I just read the Maze of Peril novel by John E. Holmes, and the characters there do a bunch of stuff which was not fully supported by the BD&D Holmes rules. For example, the dwarf is described as actually detecting the number and direction of side passages in each direction just from pausing and sensing for a moment. This is a heightened, more colorful description of the Dwarven trait than what is found in the Holmesian Rules As Written. [I][SIZE=1] [/SIZE][/I] [/QUOTE]
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