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*Dungeons & Dragons
Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
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<blockquote data-quote="LordEntrails" data-source="post: 7621748" data-attributes="member: 6804070"><p>So now you are talking "adventures" with pre-defined outcomes. So the story is already written, and you are just choosing at various times which path, and resulting outcome, you get to pick. </p><p></p><p>You still have lots of problems with your idea;</p><p>- First, as soon as you have 2 people involved, you will no longer be able to do ANY reasonable adventure in 7 minutes. Do you even understand why? One person could lecture to the other a plot in a few minutes, but no options or variations would take place. This is called "story time" and you often find it in Kindergarten.</p><p>- Second, you are talking about a choose your own railroad adventure. The adventure has already been prepared. You understand this right? You talk about having a DM to fill in holes with improvisation, but you can't do that in a few minutes. Do you understand that? Human interaction takes TIME. And the more independence the game allows, the more time it takes. Do you know why? Because the people are interactively creating the story, they are <em>developing </em>the story as they go, they are not choosing from a few pre-developed possibilities.</p><p></p><p>Look, I get your excitement with your idea. But do you even have much experience playing and running a variety of RPG games? Are you familiar with a dozen different systems? What about "solo adventures", have you gone through and read one or two of those books or grabbed a Solo adventure and worked through one?</p><p></p><p>I don't think anyone wants to kill your excitement, just temper it with experience and opinion because their are a lot of concepts that you seem to be missing that really makes it come across as if you don't really know what you are comparing your suggestion against.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7621748, member: 6804070"] So now you are talking "adventures" with pre-defined outcomes. So the story is already written, and you are just choosing at various times which path, and resulting outcome, you get to pick. You still have lots of problems with your idea; - First, as soon as you have 2 people involved, you will no longer be able to do ANY reasonable adventure in 7 minutes. Do you even understand why? One person could lecture to the other a plot in a few minutes, but no options or variations would take place. This is called "story time" and you often find it in Kindergarten. - Second, you are talking about a choose your own railroad adventure. The adventure has already been prepared. You understand this right? You talk about having a DM to fill in holes with improvisation, but you can't do that in a few minutes. Do you understand that? Human interaction takes TIME. And the more independence the game allows, the more time it takes. Do you know why? Because the people are interactively creating the story, they are [I]developing [/I]the story as they go, they are not choosing from a few pre-developed possibilities. Look, I get your excitement with your idea. But do you even have much experience playing and running a variety of RPG games? Are you familiar with a dozen different systems? What about "solo adventures", have you gone through and read one or two of those books or grabbed a Solo adventure and worked through one? I don't think anyone wants to kill your excitement, just temper it with experience and opinion because their are a lot of concepts that you seem to be missing that really makes it come across as if you don't really know what you are comparing your suggestion against. [/QUOTE]
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Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
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