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*Dungeons & Dragons
Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
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<blockquote data-quote="Arilyn" data-source="post: 7621992" data-attributes="member: 6816042"><p>For a heavy narrative system, as others have pointed out, you should go with a different system. You could still use the D&D lore, but maybe use Fate, Genesys or Dungeon World, unless you want to design a whole new game, but it won't be D&D, anymore than Fate.</p><p></p><p>As for having adventures match the pace of a novel of movie, it's not going to work. Many years ago, I played in a Buffy game. The GM wrote awesome adventures for us, which really felt like Buffy episides. It usually took us about 3 hours to complete an "episode." Picturing one of these sessions done in 50 minutes or so, and it would not have worked at all. Way too rushed. </p><p></p><p>I believe rpgs are an awesome way to tell stories, but they are their own medium, just like there are differences between novels, comics, plays, tv and movies. Don't lose sight of the strengths of rpgs in your desire to tell stories that you love from novels.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Arilyn, post: 7621992, member: 6816042"] For a heavy narrative system, as others have pointed out, you should go with a different system. You could still use the D&D lore, but maybe use Fate, Genesys or Dungeon World, unless you want to design a whole new game, but it won't be D&D, anymore than Fate. As for having adventures match the pace of a novel of movie, it's not going to work. Many years ago, I played in a Buffy game. The GM wrote awesome adventures for us, which really felt like Buffy episides. It usually took us about 3 hours to complete an "episode." Picturing one of these sessions done in 50 minutes or so, and it would not have worked at all. Way too rushed. I believe rpgs are an awesome way to tell stories, but they are their own medium, just like there are differences between novels, comics, plays, tv and movies. Don't lose sight of the strengths of rpgs in your desire to tell stories that you love from novels.:) [/QUOTE]
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Community
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*Dungeons & Dragons
Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
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