Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6152291" data-attributes="member: 2067"><p>When you think about casters vs. fighters, the big point is: what do the <em>rules</em> allow non-spellcasters to do to affect the game? It's important that it is in the rules, hard-coded, because that gives the player agency and control over the resolution of the actions they take. But pre-Non-Weapon-Proficiency Fighters, for instance, don't have much mechanically except attack rolls and defenses. All they can do by the rules to affect the game is hit things. </p><p></p><p>Now, at a good table, that's fine -- no one notices the absence of other interesting things, because the DM is solid and inventive and it works. Good tables fix all problems. But it <strong>is</strong> a problem, because if that fighter wants to do something, they can't rely on the rules, they need to rely on the DM's control of the situation -- and DMs vary wildly in their level of responsibility and skill. The player is essentially asking the DM for permission to do something. It works well if the DM is a benevolent dictator, but a bad ruling can sour an entire night, and the player of the fighter relies in the DM making good rulings more than the player of the wizard. Because the wizard, by the rules, has more stuff they can do -- make fireballs and charm people and fly and make things invisible. All without really asking for DM permission, because the rules let them do it. The DM can always deny (and in early e's, denial was often encouraged), but the assumption is to allow. </p><p></p><p>Even when NWP's and skills came around, fighter-types often got fewer points and less diversity than other classes, because they were predefined to be all about combat. Monolithic specialization like that doesn't lead to a very diverse play experience, honestly, at least without substantially asking the DM for permission to do things.</p><p></p><p>And then along comes 4e and your fighter can have a power that says "All the orcs in the room rush me, and I spin around to hit them all!" And now you can have the rules say that something happens. Still basically in combat, but that's 4e's powers system for ya. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Personally, a lot of the "narrative control" options seem <em>waaaaaaaaaaaaaaaay</em> too frickin' meta for me. And I'm definitely from the camp of "no one is driving the bus" (or more specifically, random chance and die rolls drive the bus and the rest of us just try to hold on and react). So while I'm sympathetic to the ends, a lot of the means leave me personally cold. I like the idea of taking some of that control AWAY from spellcasters (ie: spells are no longer assumed things that you can always use effectively) as a first step.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6152291, member: 2067"] When you think about casters vs. fighters, the big point is: what do the [I]rules[/I] allow non-spellcasters to do to affect the game? It's important that it is in the rules, hard-coded, because that gives the player agency and control over the resolution of the actions they take. But pre-Non-Weapon-Proficiency Fighters, for instance, don't have much mechanically except attack rolls and defenses. All they can do by the rules to affect the game is hit things. Now, at a good table, that's fine -- no one notices the absence of other interesting things, because the DM is solid and inventive and it works. Good tables fix all problems. But it [B]is[/b] a problem, because if that fighter wants to do something, they can't rely on the rules, they need to rely on the DM's control of the situation -- and DMs vary wildly in their level of responsibility and skill. The player is essentially asking the DM for permission to do something. It works well if the DM is a benevolent dictator, but a bad ruling can sour an entire night, and the player of the fighter relies in the DM making good rulings more than the player of the wizard. Because the wizard, by the rules, has more stuff they can do -- make fireballs and charm people and fly and make things invisible. All without really asking for DM permission, because the rules let them do it. The DM can always deny (and in early e's, denial was often encouraged), but the assumption is to allow. Even when NWP's and skills came around, fighter-types often got fewer points and less diversity than other classes, because they were predefined to be all about combat. Monolithic specialization like that doesn't lead to a very diverse play experience, honestly, at least without substantially asking the DM for permission to do things. And then along comes 4e and your fighter can have a power that says "All the orcs in the room rush me, and I spin around to hit them all!" And now you can have the rules say that something happens. Still basically in combat, but that's 4e's powers system for ya. :p Personally, a lot of the "narrative control" options seem [I]waaaaaaaaaaaaaaaay[/I] too frickin' meta for me. And I'm definitely from the camp of "no one is driving the bus" (or more specifically, random chance and die rolls drive the bus and the rest of us just try to hold on and react). So while I'm sympathetic to the ends, a lot of the means leave me personally cold. I like the idea of taking some of that control AWAY from spellcasters (ie: spells are no longer assumed things that you can always use effectively) as a first step. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
Top