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*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="MJS" data-source="post: 6152366" data-attributes="member: 6747144"><p>Wow, what a great forum. This is in no particular order...</p><p> 1. Video-gamey mechanics - I will avoid this term, as its divisive. What I mean is, any ability that mimics spell function. So yes, standard attack can easily become like pressing "x" on a gamepad, sort of. I am speaking more to abilities proposed in the parallel thread, like a Paladin summoning followers. I am 100% for the paladin rousing the farmers, but never as a spell-like ability. I want to enjoy the process. Another was a Disguise ability, where the character disappears, comes back a few rounds later, perfectly disguised as any NPC thr player chooses. Well. Do you have a Comanche outfit in your backpack, or not? I would rather have the rogue blackjack the guy in an alley and steal his <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Not use Disguise like an Illusionist casts alter self.</p><p></p><p> 2. If your Fighter IS constantly overshadowed by the Wizard, my point is to DO something. (Including skewering the wizard if they dont get along) You don't need stuff on a character sheet to interact. The fighter climbs, the wizard flies. Great example. That Wizard better hope to hell she doesn't have an encounter up there, with no fighter to hide behind. I'm not a vindictive DM, but if a Wizard did that, and triggered a random encounter with 13 harpies, so be it. Wizards are supposed to be smarter than to go flying off by themselves. I would even warn the player of such a possibility. I'm a nice guy : )</p><p></p><p> 3. "Munchkinism" is another term I will avoid. The feeling is that, because wizards are wizards, fighters are bored, so give them more abilities, even ones that mimic spells. I think that bored players is terrible. The last game I ran, our faces all hurt from smiling too much. This was in 3E with a dash of Basic - perhaps not that different from Next. But anyway, I realize skills and abilities ARE interactions, but they should not define or limit a PCs involvement. </p><p></p><p> 4. I played an elf fighter in a long campaign. We did all sorts of crazy stuff to stay alive. To get down a hallway at the brigands, we tore the doors off the dungeon, and made them into a giant shield to get us into melee range. Fighter characters often sway entire scenarios through their roleplaying - in ways no teleport spell ever could. Don't get me started on paladins. Or barbarians starting bar fights. </p><p></p><p> 5. I said a DM is referee because its Gygax terminology, not as akin to a baseball umpire. </p><p></p><p> 6. I like the assumption to allow. Its just how we get there. I am just concerned that players may never be satisfied, trying to scratch an itch that I don't believe is a mechanical problem.</p></blockquote><p></p>
[QUOTE="MJS, post: 6152366, member: 6747144"] Wow, what a great forum. This is in no particular order... 1. Video-gamey mechanics - I will avoid this term, as its divisive. What I mean is, any ability that mimics spell function. So yes, standard attack can easily become like pressing "x" on a gamepad, sort of. I am speaking more to abilities proposed in the parallel thread, like a Paladin summoning followers. I am 100% for the paladin rousing the farmers, but never as a spell-like ability. I want to enjoy the process. Another was a Disguise ability, where the character disappears, comes back a few rounds later, perfectly disguised as any NPC thr player chooses. Well. Do you have a Comanche outfit in your backpack, or not? I would rather have the rogue blackjack the guy in an alley and steal his :):):):). Not use Disguise like an Illusionist casts alter self. 2. If your Fighter IS constantly overshadowed by the Wizard, my point is to DO something. (Including skewering the wizard if they dont get along) You don't need stuff on a character sheet to interact. The fighter climbs, the wizard flies. Great example. That Wizard better hope to hell she doesn't have an encounter up there, with no fighter to hide behind. I'm not a vindictive DM, but if a Wizard did that, and triggered a random encounter with 13 harpies, so be it. Wizards are supposed to be smarter than to go flying off by themselves. I would even warn the player of such a possibility. I'm a nice guy : ) 3. "Munchkinism" is another term I will avoid. The feeling is that, because wizards are wizards, fighters are bored, so give them more abilities, even ones that mimic spells. I think that bored players is terrible. The last game I ran, our faces all hurt from smiling too much. This was in 3E with a dash of Basic - perhaps not that different from Next. But anyway, I realize skills and abilities ARE interactions, but they should not define or limit a PCs involvement. 4. I played an elf fighter in a long campaign. We did all sorts of crazy stuff to stay alive. To get down a hallway at the brigands, we tore the doors off the dungeon, and made them into a giant shield to get us into melee range. Fighter characters often sway entire scenarios through their roleplaying - in ways no teleport spell ever could. Don't get me started on paladins. Or barbarians starting bar fights. 5. I said a DM is referee because its Gygax terminology, not as akin to a baseball umpire. 6. I like the assumption to allow. Its just how we get there. I am just concerned that players may never be satisfied, trying to scratch an itch that I don't believe is a mechanical problem. [/QUOTE]
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