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*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="pemerton" data-source="post: 6152605" data-attributes="member: 42582"><p>Agree completely. Gygaxian play is hardcore Pawn stance - look at his play advice at the end of his PHB, for instance (the last page or two before the Appendices). There is not a hint, there, that decisions about how to prepare or play out an adventure would be influenced by considerations of PC personality (Actor stance) or the need to retroactively establish a coherent PC personality (non-Pawn Author stance).</p><p></p><p>I agree with you about 2nd ed AD&D and Dragonlance, too, though I think Moldvay Basic also took a bit of a different approach to this from Gygaxian play, at least as it was written (maybe not how it was played). The play example in which the cleric (Sister Rebecca?) and Morgan Ironwolf argue about the propriety of killing prisoners, for instance, looks like it could easily arise within an Actor stance approach.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6152605, member: 42582"] Agree completely. Gygaxian play is hardcore Pawn stance - look at his play advice at the end of his PHB, for instance (the last page or two before the Appendices). There is not a hint, there, that decisions about how to prepare or play out an adventure would be influenced by considerations of PC personality (Actor stance) or the need to retroactively establish a coherent PC personality (non-Pawn Author stance). I agree with you about 2nd ed AD&D and Dragonlance, too, though I think Moldvay Basic also took a bit of a different approach to this from Gygaxian play, at least as it was written (maybe not how it was played). The play example in which the cleric (Sister Rebecca?) and Morgan Ironwolf argue about the propriety of killing prisoners, for instance, looks like it could easily arise within an Actor stance approach. [/QUOTE]
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"Narrative Options" mechanical?
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