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*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="Imaro" data-source="post: 6152634" data-attributes="member: 48965"><p>I wasn't speaking to whether metagame mechanics were "harder" to pick up or not, instead I was speaking to popularity... I mean let's look at some of the games you continuously cite as examples... MHRP was recently cancelled, The Dying Earth rpg is no longer published and I don't think Hero Wars/Quest is either. DitV and Burning Wheel are barely blips on most gamers radars... Honestly, Fate is about the only rpg that you continuously mention (and ironically enough have claimed the least experience with) that I can see as being anything resembling popular and, as far as I can tell from other sites, that seems to be mostly amongst already established gamers. </p><p></p><p>That said, by far the most popular (and thus accessible) roleplaying games are of the traditional variety. Burning Wheel, Maelstrom, and the other games you continually mention are nowhere near the scale of popularity that Pathfinder, Warhammer 40K, Iron Kingdoms, D&D, Dragon Age and so on have. I mean if this is what D&D should be striving for why aren't these games which make heavy use of meta-game mechanics more popular amongst gamers? Why aren't they bringing in a flood of new gamers? Why have so many of them fallen into publishing limbo or obscurity and/or are barely mentioned on most rpg sites?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6152634, member: 48965"] I wasn't speaking to whether metagame mechanics were "harder" to pick up or not, instead I was speaking to popularity... I mean let's look at some of the games you continuously cite as examples... MHRP was recently cancelled, The Dying Earth rpg is no longer published and I don't think Hero Wars/Quest is either. DitV and Burning Wheel are barely blips on most gamers radars... Honestly, Fate is about the only rpg that you continuously mention (and ironically enough have claimed the least experience with) that I can see as being anything resembling popular and, as far as I can tell from other sites, that seems to be mostly amongst already established gamers. That said, by far the most popular (and thus accessible) roleplaying games are of the traditional variety. Burning Wheel, Maelstrom, and the other games you continually mention are nowhere near the scale of popularity that Pathfinder, Warhammer 40K, Iron Kingdoms, D&D, Dragon Age and so on have. I mean if this is what D&D should be striving for why aren't these games which make heavy use of meta-game mechanics more popular amongst gamers? Why aren't they bringing in a flood of new gamers? Why have so many of them fallen into publishing limbo or obscurity and/or are barely mentioned on most rpg sites? [/QUOTE]
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