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General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="Imaro" data-source="post: 6152700" data-attributes="member: 48965"><p>Again I think you're missing the details. There is a world of difference between types of meta-game mechanics... A hero point that allows you to add a bonus to an attack/skill roll or increase your damage is totally different than a hero point that allows you to decide one of the bandit kings personal guards in the camp your party just infiltrated is actually... the party rogue at the exact moment the rest of the party get an audience with their leader and decide to attack him.</p><p></p><p>EDIT: This is one of the things that is starting to irk me about the D&D always had meta-game mechanics argument... it's lumping them all together when there are some pretty big differences between the narrative abilities being suggested here and something like hit points. Yeah they might both be meta-game mechanics but they function totally different in there effect on the game.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6152700, member: 48965"] Again I think you're missing the details. There is a world of difference between types of meta-game mechanics... A hero point that allows you to add a bonus to an attack/skill roll or increase your damage is totally different than a hero point that allows you to decide one of the bandit kings personal guards in the camp your party just infiltrated is actually... the party rogue at the exact moment the rest of the party get an audience with their leader and decide to attack him. EDIT: This is one of the things that is starting to irk me about the D&D always had meta-game mechanics argument... it's lumping them all together when there are some pretty big differences between the narrative abilities being suggested here and something like hit points. Yeah they might both be meta-game mechanics but they function totally different in there effect on the game. [/QUOTE]
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"Narrative Options" mechanical?
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