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General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="Ryujin" data-source="post: 6152762" data-attributes="member: 27897"><p>I would say that "narrative guidance" would be a more accurate term than "narrative control." The DM 'dad' plans the vacation route, but the 'kids' deviate from the plan as it goes along. You can nudge the players, one way or the other, you can just let them have completely free rein, or something in between. Back in the 1e days I had taken great pains to populate my world with interesting NPCs, then took the time to introduce the players to them. Quite frequently I would create situation "A", set goal "C", and let the players figure out path "B" all for themselves. Given that both I and they knew the world intimately, it became quite easy to do this sort of thing. I long to run that sort of campaign again, but having a life means not having the time anymore.</p><p></p><p>I've never played a full-on spell caster in 3.0/3.5/Pathfinder, but nor have I ever played a plain Fighter. I generally seem to go for some sort of Fighter/Thief/Monk combination, as I'm a fan of the lightly or unarmoured Kensai sort of fighter concept, but I have played one Bard archer character. In that case Bard was strictly to get into Arcane Archer, which gave me some interesting options without using magical projectiles. In 4e the character I spent them most time playing was a Warlock with Bard as a multiclass, whch made me easily the least powerful (dpr) character in the group. Since I spent every waking moment of that character trying to 'master magic' (in other words 'acquire every ritual in any book') and had an ungodly high Bluff I was incredibly useful OUT of combat though. Funny how that never seemed to matter to the other players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>No Wizard would dare trying that "I win" button in one of my campaigns. At least not a second time. A tasty squishy morsel floating around in plain sight, in the mountains? That's flying fodder for giant eagles, wyverns, dragons, rocs, ....... Spider Climb would be fine, but people tend to prefer 'flying under the RADAR' in my campaigns.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 6152762, member: 27897"] I would say that "narrative guidance" would be a more accurate term than "narrative control." The DM 'dad' plans the vacation route, but the 'kids' deviate from the plan as it goes along. You can nudge the players, one way or the other, you can just let them have completely free rein, or something in between. Back in the 1e days I had taken great pains to populate my world with interesting NPCs, then took the time to introduce the players to them. Quite frequently I would create situation "A", set goal "C", and let the players figure out path "B" all for themselves. Given that both I and they knew the world intimately, it became quite easy to do this sort of thing. I long to run that sort of campaign again, but having a life means not having the time anymore. I've never played a full-on spell caster in 3.0/3.5/Pathfinder, but nor have I ever played a plain Fighter. I generally seem to go for some sort of Fighter/Thief/Monk combination, as I'm a fan of the lightly or unarmoured Kensai sort of fighter concept, but I have played one Bard archer character. In that case Bard was strictly to get into Arcane Archer, which gave me some interesting options without using magical projectiles. In 4e the character I spent them most time playing was a Warlock with Bard as a multiclass, whch made me easily the least powerful (dpr) character in the group. Since I spent every waking moment of that character trying to 'master magic' (in other words 'acquire every ritual in any book') and had an ungodly high Bluff I was incredibly useful OUT of combat though. Funny how that never seemed to matter to the other players ;) No Wizard would dare trying that "I win" button in one of my campaigns. At least not a second time. A tasty squishy morsel floating around in plain sight, in the mountains? That's flying fodder for giant eagles, wyverns, dragons, rocs, ....... Spider Climb would be fine, but people tend to prefer 'flying under the RADAR' in my campaigns. [/QUOTE]
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"Narrative Options" mechanical?
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