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General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="N'raac" data-source="post: 6152845" data-attributes="member: 6681948"><p>I think that's the one I reprint below. Thanks - I must have missed it the first time.</p><p></p><p></p><p></p><p>Ok, I like this definition so far, but...well, we'll come to that.</p><p></p><p></p><p></p><p>I think your comments make sense. I on't know that it is necessary to develop separate mechanics for every class, but I see no reason it could not look a lot like spells, some of which are available to only one class, others being available to several, and some having differing levels between classes. Nothing wrong with a feat requiring X levels in Y class (like Weapon Specialization), or a BAB, or save bonus, of +X, or other abilities (evasion, trapfinding, ability to cast certain spells of cerain levels, what have you.</p><p></p><p></p><p></p><p>Here's that ...but. I don't think the wizard has changed the narrative. He has interacted with it, using the means at his disposal. There are three orcs in the room (narrative) is followe by the wizard turning them into chickens (story), just as the fighter can turn them into slashed dead orcs or the wizard can turn them into scorched dead orcs. A narrative change would require the wizard (or his character) be able to force the orcs to have been chickens from the outset - they did not see orcs when they opened the door, because there were never any orcs in the room.</p><p></p><p></p><p></p><p>If the Wizard casts Taunt, I'd call that Story, and if the fighter can cause targets to attack because he looks threatening, that's no more "narrative control" than the ability to get them to pick a different target because he Intimidates them. If the fighter can say "no, these orcs are not craven cowards, seeking to pick off the weakest targets, but bold warriors who will attack the most powerful-looking opponent", now the player has changed the narrative, rather than the fighter interacting with that narrative.</p><p></p><p></p><p></p><p>Coming back to those orcs, dice rolls were required to see whether they were, or were not, polymorphed into chickens. That seems to shift us back into "story". I think the wizard's spells just indicate he has different (arguably also more, and/or better) ways to interact with the narrative to produce the story he desires. So we're back to the kind of control desired being the issue.</p><p></p><p></p><p></p><p></p><p>"Does the wily wizard's spell succeed in and turn the orcs into chickens" seems a similar question.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6152845, member: 6681948"] I think that's the one I reprint below. Thanks - I must have missed it the first time. Ok, I like this definition so far, but...well, we'll come to that. I think your comments make sense. I on't know that it is necessary to develop separate mechanics for every class, but I see no reason it could not look a lot like spells, some of which are available to only one class, others being available to several, and some having differing levels between classes. Nothing wrong with a feat requiring X levels in Y class (like Weapon Specialization), or a BAB, or save bonus, of +X, or other abilities (evasion, trapfinding, ability to cast certain spells of cerain levels, what have you. Here's that ...but. I don't think the wizard has changed the narrative. He has interacted with it, using the means at his disposal. There are three orcs in the room (narrative) is followe by the wizard turning them into chickens (story), just as the fighter can turn them into slashed dead orcs or the wizard can turn them into scorched dead orcs. A narrative change would require the wizard (or his character) be able to force the orcs to have been chickens from the outset - they did not see orcs when they opened the door, because there were never any orcs in the room. If the Wizard casts Taunt, I'd call that Story, and if the fighter can cause targets to attack because he looks threatening, that's no more "narrative control" than the ability to get them to pick a different target because he Intimidates them. If the fighter can say "no, these orcs are not craven cowards, seeking to pick off the weakest targets, but bold warriors who will attack the most powerful-looking opponent", now the player has changed the narrative, rather than the fighter interacting with that narrative. Coming back to those orcs, dice rolls were required to see whether they were, or were not, polymorphed into chickens. That seems to shift us back into "story". I think the wizard's spells just indicate he has different (arguably also more, and/or better) ways to interact with the narrative to produce the story he desires. So we're back to the kind of control desired being the issue. "Does the wily wizard's spell succeed in and turn the orcs into chickens" seems a similar question. [/QUOTE]
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