Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6152926" data-attributes="member: 42582"><p>Hit points have this character: I can choose to have my PC confront a risk (say, a fight with an orc or a jump down a cliff) knowing that s/he can't die from physical injury, whereas my PC can't have the same knowledge.</p><p></p><p>Saving throws can also have this character, although it's less stark. The absence of a saving throw for classic D&D energy drain is one of its notorious features for this very reason: the player really does inhabit the character's space, knowing that there's no chance of escaping the dire fate. </p><p></p><p></p><p>Agreed. In a "traditional" game you ask the GM "Is there a flower pot on the windowsill I can throw down at the person climbing up the fire escape?" In a "modern" game you expend a resource or make a die roll to render it true, in the shared fiction, that there's a flower point on the windowsill that you can throw down at the person climbing up the fire escape. Both are the player contributing to the fiction - it's just that one contribution is mediated via the GM's authority, the other is not.</p><p></p><p>In Burning Wheel a player strictly plays one character. But they still have "narrative control" outside that character (eg via Circles or Wises). And Burning Wheel is a paradigm RPG.</p><p></p><p>I don't think that Ahnehnois agrees on that last point.</p><p></p><p>MHRP was cancelled due to licensing issues. There is no evidence that it was an unpopular game that I'm aware of. HeroWars/Quest has a website <a href="http://moondesignpublications.com/product/heroquest-core-rules" target="_blank">here</a> that seems current. A free, lite preview for Maelstrom Storytelling - "Story Bones" - is <a href="http://www.rpgnow.com/product_reviews_info.php?&reviews_id=24406&products_id=81905" target="_blank">available</a> on RPGNow.</p><p></p><p>(I also don't see what's ironic about not being experienced with FATE, but whatever.)</p><p></p><p>D&D 4e isn't that obscure. And it has mechanics lifted from those other games. (And chapters in its DMG2 are cribbed by Laws straight from HeroQuest revised.)</p><p></p><p>I don't think a game like DitV is ever going to be as popular as D&D - it's tropes are a bit particular, apart from anything else. But if Burning Wheel had the marketing and design budget of D&D I think it could make a pretty good fist of things!</p><p></p><p>From my own experience - which is what it is, and nothing more - new players of RPGs expect to be able to contribute to the fiction within which their PCs are located. Learning to sit back and swallow the GM's story takes time and self-discipline.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6152926, member: 42582"] Hit points have this character: I can choose to have my PC confront a risk (say, a fight with an orc or a jump down a cliff) knowing that s/he can't die from physical injury, whereas my PC can't have the same knowledge. Saving throws can also have this character, although it's less stark. The absence of a saving throw for classic D&D energy drain is one of its notorious features for this very reason: the player really does inhabit the character's space, knowing that there's no chance of escaping the dire fate. Agreed. In a "traditional" game you ask the GM "Is there a flower pot on the windowsill I can throw down at the person climbing up the fire escape?" In a "modern" game you expend a resource or make a die roll to render it true, in the shared fiction, that there's a flower point on the windowsill that you can throw down at the person climbing up the fire escape. Both are the player contributing to the fiction - it's just that one contribution is mediated via the GM's authority, the other is not. In Burning Wheel a player strictly plays one character. But they still have "narrative control" outside that character (eg via Circles or Wises). And Burning Wheel is a paradigm RPG. I don't think that Ahnehnois agrees on that last point. MHRP was cancelled due to licensing issues. There is no evidence that it was an unpopular game that I'm aware of. HeroWars/Quest has a website [url=http://moondesignpublications.com/product/heroquest-core-rules]here[/url] that seems current. A free, lite preview for Maelstrom Storytelling - "Story Bones" - is [url=http://www.rpgnow.com/product_reviews_info.php?&reviews_id=24406&products_id=81905]available[/url] on RPGNow. (I also don't see what's ironic about not being experienced with FATE, but whatever.) D&D 4e isn't that obscure. And it has mechanics lifted from those other games. (And chapters in its DMG2 are cribbed by Laws straight from HeroQuest revised.) I don't think a game like DitV is ever going to be as popular as D&D - it's tropes are a bit particular, apart from anything else. But if Burning Wheel had the marketing and design budget of D&D I think it could make a pretty good fist of things! From my own experience - which is what it is, and nothing more - new players of RPGs expect to be able to contribute to the fiction within which their PCs are located. Learning to sit back and swallow the GM's story takes time and self-discipline. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
Top