Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6153360" data-attributes="member: 42582"><p>I have never played with anyone who treats hit points in this way, except perhaps as a comedic diversion a la OotS. Gygax himself explains something quite different in his AD&D rulebooks.</p><p></p><p>I don't want to use any jargon. It's roleplaying - as in, playing an RPG. 4e is an RPG. HeroWars/Quest and Burning Wheel are RPGs. They don't cease to be RPGs just because some of the mechanics are metagame. AD&D doesn't cease to be an RPG just because someone plays hit points as the game author characterised them rather than in the simulationist fashion you have described</p><p></p><p>Yes. I was deliberately contrasting level drain with standard save-granting effects in classic D&D.</p><p></p><p>Can't your hypothesised "physicist" do experiments with wights and vampires? Or, in 3E, with item creation. Work out how much gold has to be collected for someone with a 5% chance to hit plate and shield to increase that to a 10% chance?</p><p></p><p>In other word, what [MENTION=27160]Balesir[/MENTION] and [MENTION=6703609]Mike Eagling[/MENTION] said.</p><p></p><p>Personally, just as I've never played with anyone who treats hit points as corresponding to an distinct component of the fiction, I've likewise never met anyone who treated classic D&D XP as anything but metagame (just as Gygax describes it).</p><p></p><p>EDIT:</p><p>I don't see how it is any more bizarre to know that you can only do X once per 5 minutes, than it is to know that you can be shot by 5 arrows and survive but the 6th will kill you - which is what hp mean, on your characterisation of them.</p><p></p><p>Both are so bizarre relative to the human experience that I treat as the underlying framework for my own games that I can't meaningfully rank them for bizarreness.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6153360, member: 42582"] I have never played with anyone who treats hit points in this way, except perhaps as a comedic diversion a la OotS. Gygax himself explains something quite different in his AD&D rulebooks. I don't want to use any jargon. It's roleplaying - as in, playing an RPG. 4e is an RPG. HeroWars/Quest and Burning Wheel are RPGs. They don't cease to be RPGs just because some of the mechanics are metagame. AD&D doesn't cease to be an RPG just because someone plays hit points as the game author characterised them rather than in the simulationist fashion you have described Yes. I was deliberately contrasting level drain with standard save-granting effects in classic D&D. Can't your hypothesised "physicist" do experiments with wights and vampires? Or, in 3E, with item creation. Work out how much gold has to be collected for someone with a 5% chance to hit plate and shield to increase that to a 10% chance? In other word, what [MENTION=27160]Balesir[/MENTION] and [MENTION=6703609]Mike Eagling[/MENTION] said. Personally, just as I've never played with anyone who treats hit points as corresponding to an distinct component of the fiction, I've likewise never met anyone who treated classic D&D XP as anything but metagame (just as Gygax describes it). EDIT: I don't see how it is any more bizarre to know that you can only do X once per 5 minutes, than it is to know that you can be shot by 5 arrows and survive but the 6th will kill you - which is what hp mean, on your characterisation of them. Both are so bizarre relative to the human experience that I treat as the underlying framework for my own games that I can't meaningfully rank them for bizarreness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
Top