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General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="Balesir" data-source="post: 6153471" data-attributes="member: 27160"><p>Because, if s/he were to deliberately set out to test the "I'm immune to falls" theory s/he would just die. But, if the fall happens in a <em>bona fide</em> adventuring situation, s/he gets lucky (bounces on the way down, falls into a patch of soft turf, rolls just right on landing, whatever). That's just the way the world works as far as dramatically "important" characters are concerned. Jumping to test the "immunity" invokes the "bag of rats" clause in the rules, essentially - so no one does it.</p><p></p><p>Slightly funny and analogous real-world story: I went a while back to listen to/watch/take a lesson from one of a very few Grand Masters of shurikenjutsu currently alive. He tried to demonstrate a fairly common fault that most of us were making, but, no matter how hard he tried, he could not cast a shuriken (which is a dart/nail-shaped thing, not the semi-mythical star that is actually quite a liability to carry and use) so that it <em>did not</em> fly true and strike with its point. There we all were, commonly failing to make a good cast, whereas he was simply incapable of <em>failing</em> to make a good cast!</p><p></p><p>Likewise, I see high level characters as folks who find it hard to fall poorly, lose balance or be caught off-guard. Add to that that they are commonly lucky and blessed by the gods, and that explains their "hit points". Can they fall off a roof if they deliberately try? Sure - but if it happens by accident they will always be by the fire escape, over the shrubbery and just where the washing lines are stretched over the way half-way down.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6153471, member: 27160"] Because, if s/he were to deliberately set out to test the "I'm immune to falls" theory s/he would just die. But, if the fall happens in a [I]bona fide[/I] adventuring situation, s/he gets lucky (bounces on the way down, falls into a patch of soft turf, rolls just right on landing, whatever). That's just the way the world works as far as dramatically "important" characters are concerned. Jumping to test the "immunity" invokes the "bag of rats" clause in the rules, essentially - so no one does it. Slightly funny and analogous real-world story: I went a while back to listen to/watch/take a lesson from one of a very few Grand Masters of shurikenjutsu currently alive. He tried to demonstrate a fairly common fault that most of us were making, but, no matter how hard he tried, he could not cast a shuriken (which is a dart/nail-shaped thing, not the semi-mythical star that is actually quite a liability to carry and use) so that it [I]did not[/I] fly true and strike with its point. There we all were, commonly failing to make a good cast, whereas he was simply incapable of [I]failing[/I] to make a good cast! Likewise, I see high level characters as folks who find it hard to fall poorly, lose balance or be caught off-guard. Add to that that they are commonly lucky and blessed by the gods, and that explains their "hit points". Can they fall off a roof if they deliberately try? Sure - but if it happens by accident they will always be by the fire escape, over the shrubbery and just where the washing lines are stretched over the way half-way down. [/QUOTE]
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"Narrative Options" mechanical?
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