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General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="Ahnehnois" data-source="post: 6153478" data-attributes="member: 17106"><p>Well, that's not what the rules say; they're pretty clear about what happens during a fall, regardless of context. I don't see it as a bag of rats situation, because I think this application of hp is balanced and within the RAI (whereas I don't think the bag of rats tactic was). Of course, if you as a DM want to make a ruling that characters who jump off cliffs die, you're hardly being unreasonable.</p><p></p><p>Personally, one of the reasons I like not using hp is that vp/wp fixes this issue nicely. But that's beside the point</p><p></p><p>Definitely not how I would narrate it; I equate luck and player behavior with dice rolls and transient mechanical representations, while I look at permanent mechanics as physical truth. But the books don't say either way, so it's up to the reader to decide.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6153478, member: 17106"] Well, that's not what the rules say; they're pretty clear about what happens during a fall, regardless of context. I don't see it as a bag of rats situation, because I think this application of hp is balanced and within the RAI (whereas I don't think the bag of rats tactic was). Of course, if you as a DM want to make a ruling that characters who jump off cliffs die, you're hardly being unreasonable. Personally, one of the reasons I like not using hp is that vp/wp fixes this issue nicely. But that's beside the point Definitely not how I would narrate it; I equate luck and player behavior with dice rolls and transient mechanical representations, while I look at permanent mechanics as physical truth. But the books don't say either way, so it's up to the reader to decide. [/QUOTE]
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"Narrative Options" mechanical?
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