Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6154220" data-attributes="member: 42582"><p>To an extent. One difference, important to my playstyle at least, is that the "jumping off cliffs just to see what happens" won't come up when the stakes are high - by definition, it can't. Whereas the squid issue is likely to arise at exactly such a moment.</p><p></p><p>I certainly don't object to "gentelmen's agreements" as a way of handling odd bits of rules interaction at the margins of play - using False Scrying type spells to circumvent the limits of Sending type spells (via careful choice of the false image plus exploiting low-level long-ish range diviniation spells that weren't statted out with this sort of issue in mind) is one I remember from an old Rolemaster game. Everyone can just agree to ignore that possibility and pretend it's not there without putting much pressure on the mechanics at the core of action resolution.</p><p></p><p>On the other hand, Polymorph type effects were something that had to be revised for balance on multiple occasions, because one of the PCs in the game had shapechanging as central to his PC's abilities.</p><p></p><p>Here is a free RQ SRD, in case you've not come across it: <a href="http://www.darkshire.net/jhkim/rpg/srd/srd_runic/" target="_blank">http://www.darkshire.net/jhkim/rpg/srd/srd_runic/</a>.</p><p></p><p>(It is the Mongoose version, released under the OGL in 2006, and so similar to but not identical to the classic game.)</p><p></p><p>Sure. I'm just asserting in reply that it has no special privilege on or monoploy of what RPGing, or "playing a character", is about.</p><p></p><p></p><p>I don't agree that D&D is astonishingly ill-suited to that sort of play. I mean, I don't play a "houseruled" version of D&D; I play D&D 4e from the books. The only house rules I can think of pertain to CaGI (pre-errata, thanks), to dazing (the rules leave it unclear how in-turn dazing works, and we have a table agreement to handle this) and to a handful of magic items.</p><p></p><p>The sim-baggage of 4e D&D is fairly modest in rules terms (and you may have noticed that some people don't like it much for that reason!): weapon damage and combat positioning. (Non-combat resolution is not sim at all: it's skill challenges, which are straight down the line "indie" resolution.)</p><p></p><p>What it offers that a more abstract resolution system like MHRP or HeroWars/Quest lacks is crunchy combat mechanics. What it offers that Burning Wheel - a very crunchy game - lacks is gonzo fantasy heroics. (BW is pretty gritty by 4e standards.)</p><p></p><p>But play 4e with sim expectations and I think you'll be disappointed. Play it with the idea that "the rules set limits on the fiction to be narrated when the PCs are on stage, not limits on the causal capacities of entities within the gameworld" and in my experience at least - provided you enjoy crunchy combat - it's a pretty good system that delivers pretty well on what it promises on the box.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6154220, member: 42582"] To an extent. One difference, important to my playstyle at least, is that the "jumping off cliffs just to see what happens" won't come up when the stakes are high - by definition, it can't. Whereas the squid issue is likely to arise at exactly such a moment. I certainly don't object to "gentelmen's agreements" as a way of handling odd bits of rules interaction at the margins of play - using False Scrying type spells to circumvent the limits of Sending type spells (via careful choice of the false image plus exploiting low-level long-ish range diviniation spells that weren't statted out with this sort of issue in mind) is one I remember from an old Rolemaster game. Everyone can just agree to ignore that possibility and pretend it's not there without putting much pressure on the mechanics at the core of action resolution. On the other hand, Polymorph type effects were something that had to be revised for balance on multiple occasions, because one of the PCs in the game had shapechanging as central to his PC's abilities. Here is a free RQ SRD, in case you've not come across it: [url=http://www.darkshire.net/jhkim/rpg/srd/srd_runic/]http://www.darkshire.net/jhkim/rpg/srd/srd_runic/[/url]. (It is the Mongoose version, released under the OGL in 2006, and so similar to but not identical to the classic game.) Sure. I'm just asserting in reply that it has no special privilege on or monoploy of what RPGing, or "playing a character", is about. I don't agree that D&D is astonishingly ill-suited to that sort of play. I mean, I don't play a "houseruled" version of D&D; I play D&D 4e from the books. The only house rules I can think of pertain to CaGI (pre-errata, thanks), to dazing (the rules leave it unclear how in-turn dazing works, and we have a table agreement to handle this) and to a handful of magic items. The sim-baggage of 4e D&D is fairly modest in rules terms (and you may have noticed that some people don't like it much for that reason!): weapon damage and combat positioning. (Non-combat resolution is not sim at all: it's skill challenges, which are straight down the line "indie" resolution.) What it offers that a more abstract resolution system like MHRP or HeroWars/Quest lacks is crunchy combat mechanics. What it offers that Burning Wheel - a very crunchy game - lacks is gonzo fantasy heroics. (BW is pretty gritty by 4e standards.) But play 4e with sim expectations and I think you'll be disappointed. Play it with the idea that "the rules set limits on the fiction to be narrated when the PCs are on stage, not limits on the causal capacities of entities within the gameworld" and in my experience at least - provided you enjoy crunchy combat - it's a pretty good system that delivers pretty well on what it promises on the box. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
Top