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*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="Ahnehnois" data-source="post: 6154259" data-attributes="member: 17106"><p>I do believe you've just debunked the entire "CoDzilla" and "God wizard" phenomena. Thanks!</p><p></p><p>True. It's been problematic, which is why some discretion at the table is needed.</p><p></p><p>Then again, hp have been revised substantially as well. Over the course of the last two editions, the rate of hp acquisition has changed (triple at 1st level in particular), the Con modifier has been added, the random component (hit dice) has been removed, the rate of natural healing has changed radically (twice, if you count healing surges), the death threshold has changed, the bloodied state has been added, and that's before you even consider how all the other mechanics that interact with hp have changed. I mean, they still haven't fixed the jumping off a cliff issue. Clearly, people at ENW are not the only ones debating what an hp can or should mean. Which is why you asserted a need to (drastically) modify the rules as written to deal with a situation in which you think they don't work.</p><p></p><p>None of which has particularly convinced me that fighter types require metagame powers in order to exert an appropriate amount of influence on the game.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6154259, member: 17106"] I do believe you've just debunked the entire "CoDzilla" and "God wizard" phenomena. Thanks! True. It's been problematic, which is why some discretion at the table is needed. Then again, hp have been revised substantially as well. Over the course of the last two editions, the rate of hp acquisition has changed (triple at 1st level in particular), the Con modifier has been added, the random component (hit dice) has been removed, the rate of natural healing has changed radically (twice, if you count healing surges), the death threshold has changed, the bloodied state has been added, and that's before you even consider how all the other mechanics that interact with hp have changed. I mean, they still haven't fixed the jumping off a cliff issue. Clearly, people at ENW are not the only ones debating what an hp can or should mean. Which is why you asserted a need to (drastically) modify the rules as written to deal with a situation in which you think they don't work. None of which has particularly convinced me that fighter types require metagame powers in order to exert an appropriate amount of influence on the game. [/QUOTE]
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