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*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6154410" data-attributes="member: 5143"><p>I don't believe this debunks it. To assume it does is to invoke the Stormwind Fallacy. Simply because it is POSSIBLE for a group or DM to change or ignore rules in order to fix flaws in the rules does not give the rules permission to be bad enough to create the problem in the first place.</p><p></p><p>And when one group decides to fix the issue by ignoring certain aspects of the rules it doesn't mean every other group out there has done the same thing. This especially doesn't work in things likely Living Campaigns where players can take the same character from DM to DM and expect the game to work almost precisely the same(which is to say as close to 100% RAW as possible).</p><p></p><p>I believe the rules should strive to be as close to perfect as possible without having to change a single word.</p><p></p><p>I always imagine combat in most tactical games(like 3e D&D and 4e D&D) to be a lot like American Football. Everyone has their positions, they have their preplanned tactics and roles in the overall combat. Then I imagine what would happen to actual football if Wizard-like powers were introduced into Football. Imagine if the quarterback could say "You! Stop!" 3 times per game and point at an opposing player and they weren't allowed to move for 30 seconds. While also being able to yell out "You are all Blind" 3 times a game and have the whole enemy team close their eyes for 30 seconds. While ALSO being able to call out "I am now teleporting to the endzone" and just get a touchdown 3 times per game. The only way to stop them from using any of these powers, is of course to tackle them before they finish saying the words. Of course, they have an entire team whose job it is to stop anyone from interfering with the quarterback. The only real way to stop them from dominating the entire game would be to introduce a person on the opposing team who had the ability to yell out "NO!" and stop any of those powers. But then the game would end up being about these 2 players only.</p><p></p><p>It would probably be a very boring sport.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6154410, member: 5143"] I don't believe this debunks it. To assume it does is to invoke the Stormwind Fallacy. Simply because it is POSSIBLE for a group or DM to change or ignore rules in order to fix flaws in the rules does not give the rules permission to be bad enough to create the problem in the first place. And when one group decides to fix the issue by ignoring certain aspects of the rules it doesn't mean every other group out there has done the same thing. This especially doesn't work in things likely Living Campaigns where players can take the same character from DM to DM and expect the game to work almost precisely the same(which is to say as close to 100% RAW as possible). I believe the rules should strive to be as close to perfect as possible without having to change a single word. I always imagine combat in most tactical games(like 3e D&D and 4e D&D) to be a lot like American Football. Everyone has their positions, they have their preplanned tactics and roles in the overall combat. Then I imagine what would happen to actual football if Wizard-like powers were introduced into Football. Imagine if the quarterback could say "You! Stop!" 3 times per game and point at an opposing player and they weren't allowed to move for 30 seconds. While also being able to yell out "You are all Blind" 3 times a game and have the whole enemy team close their eyes for 30 seconds. While ALSO being able to call out "I am now teleporting to the endzone" and just get a touchdown 3 times per game. The only way to stop them from using any of these powers, is of course to tackle them before they finish saying the words. Of course, they have an entire team whose job it is to stop anyone from interfering with the quarterback. The only real way to stop them from dominating the entire game would be to introduce a person on the opposing team who had the ability to yell out "NO!" and stop any of those powers. But then the game would end up being about these 2 players only. It would probably be a very boring sport. [/QUOTE]
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