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*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="pemerton" data-source="post: 6154694" data-attributes="member: 42582"><p>As Balesir notes, a key point to my comment was the contrast between "odd bits of rules interaction at the margins of play" and "putting pressure on the mechanics at the core of resolution". </p><p></p><p>I have debunked "CoDzilla" and "God wizard" only if one disregards that point. Objections to 3E casters aren't based on the effects of odd bits of rules interaction at the margins of play. They based on concerns about the effect of those characters at the core of action resolution.</p><p></p><p></p><p>What bit of drastic modification did I assert a need for? If you mean "not treating hit points as a mechanic for resolving situations in which players of fighters have their PCs jump of cliffs to conduct ingame experiments about their PCs' luck and durability", I don't see deciding to treat that in accordance with the rules written on p 40 of the DMG is a "drastic modification". I'm not even sure it's much of a modification. Given that the game nowhere promises to be a game of "characters who perform ingame experiments to test their luck and durability", I'm not sure I even concede that it <em>has</em> mechancis for resolving such events. Just as p 40 of the DMG indicates that, whatever the combat mechanics are for, they're not for resolving combat between massed opposing forces.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6154694, member: 42582"] As Balesir notes, a key point to my comment was the contrast between "odd bits of rules interaction at the margins of play" and "putting pressure on the mechanics at the core of resolution". I have debunked "CoDzilla" and "God wizard" only if one disregards that point. Objections to 3E casters aren't based on the effects of odd bits of rules interaction at the margins of play. They based on concerns about the effect of those characters at the core of action resolution. What bit of drastic modification did I assert a need for? If you mean "not treating hit points as a mechanic for resolving situations in which players of fighters have their PCs jump of cliffs to conduct ingame experiments about their PCs' luck and durability", I don't see deciding to treat that in accordance with the rules written on p 40 of the DMG is a "drastic modification". I'm not even sure it's much of a modification. Given that the game nowhere promises to be a game of "characters who perform ingame experiments to test their luck and durability", I'm not sure I even concede that it [I]has[/I] mechancis for resolving such events. Just as p 40 of the DMG indicates that, whatever the combat mechanics are for, they're not for resolving combat between massed opposing forces. [/QUOTE]
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