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"Narrative Options" mechanical?
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<blockquote data-quote="Balesir" data-source="post: 6155572" data-attributes="member: 27160"><p>Sure, but I think of that as the default case, anyway, with exceptions (like that pointed out by [MENTION=48965]Imaro[/MENTION]) from time to time.</p><p></p><p></p><p>I'm not convinced 'stance' is that hard coded. What you are talking about here is taking your own emotional response to events in the fiction, ascribing them to the character and acting on them (I realise it might not be that "mechanical" - at least subjectively - as it happens, but bear with me). That can be done in any stance, although some may correlate less with a tendency to ascribe the emotional response to the character (and, indeed, the focus of concentration and mental state of the player may lead to different emotional responses in different stances - although that seems less certain in this case).</p><p></p><p>As you say, the example given is not really about "bravery" - it's more a case of outrage/pity overcoming the instinct for self-preservation/character-preservation. Again, though, I think that can happen in any stance (although the precise motivations might vary).</p><p></p><p>"Bravery", at least to me, is more about a considered decision that the principle at stake is more important than self-preservation. This, too, seems to me to be quite possible in any stance - although the "principle" at stake may well differ from one to another.</p><p></p><p>Sent from my ASUS Transformer Pad TF300T using Tapatalk 4 Beta</p></blockquote><p></p>
[QUOTE="Balesir, post: 6155572, member: 27160"] Sure, but I think of that as the default case, anyway, with exceptions (like that pointed out by [MENTION=48965]Imaro[/MENTION]) from time to time. I'm not convinced 'stance' is that hard coded. What you are talking about here is taking your own emotional response to events in the fiction, ascribing them to the character and acting on them (I realise it might not be that "mechanical" - at least subjectively - as it happens, but bear with me). That can be done in any stance, although some may correlate less with a tendency to ascribe the emotional response to the character (and, indeed, the focus of concentration and mental state of the player may lead to different emotional responses in different stances - although that seems less certain in this case). As you say, the example given is not really about "bravery" - it's more a case of outrage/pity overcoming the instinct for self-preservation/character-preservation. Again, though, I think that can happen in any stance (although the precise motivations might vary). "Bravery", at least to me, is more about a considered decision that the principle at stake is more important than self-preservation. This, too, seems to me to be quite possible in any stance - although the "principle" at stake may well differ from one to another. Sent from my ASUS Transformer Pad TF300T using Tapatalk 4 Beta [/QUOTE]
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