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General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="pemerton" data-source="post: 6155582" data-attributes="member: 42582"><p>Two responses.</p><p></p><p>First, you seem to be looking here at the bravery of the player. That's an interesting issue, but I was wondering about the bravery of the PC. If hp are an ingame reality, then a PC knows his/her hp total, and a PC who goes into fight with single digit hp left is indeed brave - even if the <em>player</em> is quite cavalier about loosing that one and brining another "toon" into play.</p><p></p><p>Whereas if hp are metagame, a PC who goes into combat with low hp could easily, in the fiction, be characterised as happy-go-lucky or overreaching in his/her ambition, even though the <em>player</em>, in playing his/her PC that way, is being quite brave (within the tabletop RPGing context) because (at that table, let's imagine) the costs of losing a PC being quite high (eg you have to start again at 1st level).</p><p></p><p>Also, as [MENTION=27160]Balesir[/MENTION] suggested and as I hinted at in a reply upthread to [MENTION=48965]Imaro[/MENTION], I think you are being too narrow about director's stance. I know that director's stance is utterly compatible with immersion in character, because I have seen it happen. It is in my view a mistake to associate <em>stances</em>, which are certain <em>logical</em> or <em>conceptual</em> modes of play, with <em>emotions</em> or <em>psyhcological states</em> that people might experience while playing. It is possible to play in actor stance yet be completely detatched and unenthuses; or to play in author or director stance and be fully engaged and immersed in the ingame situation and your PC's interests and concerns within it.</p><p></p><p>I don't dispute that these sorts of experiences occur. But they don't make writing a novel any less the construction of a narrative! The novel didn't, in any literal sense, write itself. Likwise for RPGing, it seems to me. Whatever the motivation or causal process, someone who is a reall, flesh-and-blood person had to establish certain propositions ("I'm attacking this hobgoblin; I'm saving that child") as true in the shared fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6155582, member: 42582"] Two responses. First, you seem to be looking here at the bravery of the player. That's an interesting issue, but I was wondering about the bravery of the PC. If hp are an ingame reality, then a PC knows his/her hp total, and a PC who goes into fight with single digit hp left is indeed brave - even if the [I]player[/I] is quite cavalier about loosing that one and brining another "toon" into play. Whereas if hp are metagame, a PC who goes into combat with low hp could easily, in the fiction, be characterised as happy-go-lucky or overreaching in his/her ambition, even though the [I]player[/I], in playing his/her PC that way, is being quite brave (within the tabletop RPGing context) because (at that table, let's imagine) the costs of losing a PC being quite high (eg you have to start again at 1st level). Also, as [MENTION=27160]Balesir[/MENTION] suggested and as I hinted at in a reply upthread to [MENTION=48965]Imaro[/MENTION], I think you are being too narrow about director's stance. I know that director's stance is utterly compatible with immersion in character, because I have seen it happen. It is in my view a mistake to associate [i]stances[/I], which are certain [I]logical[/I] or [I]conceptual[/I] modes of play, with [I]emotions[/I] or [I]psyhcological states[/I] that people might experience while playing. It is possible to play in actor stance yet be completely detatched and unenthuses; or to play in author or director stance and be fully engaged and immersed in the ingame situation and your PC's interests and concerns within it. I don't dispute that these sorts of experiences occur. But they don't make writing a novel any less the construction of a narrative! The novel didn't, in any literal sense, write itself. Likwise for RPGing, it seems to me. Whatever the motivation or causal process, someone who is a reall, flesh-and-blood person had to establish certain propositions ("I'm attacking this hobgoblin; I'm saving that child") as true in the shared fiction. [/QUOTE]
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