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Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrative Options" mechanical?
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<blockquote data-quote="Warbringer" data-source="post: 6180033" data-attributes="member: 14391"><p>[MENTION=6747144]MJS[/MENTION]</p><p></p><p>So if its all DM interpretation of narrative (which is what you get without mechanical support) why does the fighter have to roll to hit or indeed the DM to damage him in return, or the rogue to pick a lock or avoid the consequences of triggering a trap?</p><p></p><p>Whether eloquent or not ("I challenge the scoundrel and let him know that on this day he will be held accountable for his actions through the justice of a blade that has never been defeated in combat. I hold aloft my blade and him see its brightness and its sharpness" or "I hit him with my sword") is still narrative, resolution, outcome/consequence.</p><p></p><p>For many players, they want control over the outcome and mechanical interaction with the resolution (as opposed to DM fiat), or put it another way they tell that part of the story.</p><p></p><p>Re using imagination, this mechanical approach again and again creates more creative interaction (and places the burden to do so on he player) than relying on table arbitration, it is not a magic card power tap that you worry it is.</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6180033, member: 14391"] [MENTION=6747144]MJS[/MENTION] So if its all DM interpretation of narrative (which is what you get without mechanical support) why does the fighter have to roll to hit or indeed the DM to damage him in return, or the rogue to pick a lock or avoid the consequences of triggering a trap? Whether eloquent or not ("I challenge the scoundrel and let him know that on this day he will be held accountable for his actions through the justice of a blade that has never been defeated in combat. I hold aloft my blade and him see its brightness and its sharpness" or "I hit him with my sword") is still narrative, resolution, outcome/consequence. For many players, they want control over the outcome and mechanical interaction with the resolution (as opposed to DM fiat), or put it another way they tell that part of the story. Re using imagination, this mechanical approach again and again creates more creative interaction (and places the burden to do so on he player) than relying on table arbitration, it is not a magic card power tap that you worry it is. [/QUOTE]
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"Narrative Options" mechanical?
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