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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="Umbran" data-source="post: 6148254" data-attributes="member: 177"><p>Yes, well, though I gave the example, I happen to think it works astoundingly poorly for D&D in general. It is the wrong genre - D&D is largely about rather direct application of power, while Leverage, true to it's name, is about being smart and subtle. It was merely an example of something that expands narrative space, in general.</p><p></p><p>But, as a general design consideration - there comes a point where a character has enough options that they can always make themselves relevant, if they choose. At that point, if you have something even vaguely resembling a decent action economy, how many options another player has isn't relevant, as they cannot use them all.</p><p></p><p>Basically, so long as I can always get my spotlight time, I don't care how many ways Joe has to get his.</p><p></p><p></p><p></p><p>We cannot help it if players don't realize that keeping in top form for mundane skills still requires work off-screen. Really, we can't. If the player thinks Conan keeps in fighting trim sitting on the couch eating Cheetos, we really can't help them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 6148254, member: 177"] Yes, well, though I gave the example, I happen to think it works astoundingly poorly for D&D in general. It is the wrong genre - D&D is largely about rather direct application of power, while Leverage, true to it's name, is about being smart and subtle. It was merely an example of something that expands narrative space, in general. But, as a general design consideration - there comes a point where a character has enough options that they can always make themselves relevant, if they choose. At that point, if you have something even vaguely resembling a decent action economy, how many options another player has isn't relevant, as they cannot use them all. Basically, so long as I can always get my spotlight time, I don't care how many ways Joe has to get his. We cannot help it if players don't realize that keeping in top form for mundane skills still requires work off-screen. Really, we can't. If the player thinks Conan keeps in fighting trim sitting on the couch eating Cheetos, we really can't help them. :P [/QUOTE]
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