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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="Manbearcat" data-source="post: 6148412" data-attributes="member: 6696971"><p>I think breaking out the macro subtypes of narrative space options for mundane heroes and then filling them in is helpful to this endeavor. Starblazer Fate is a good place to look here. Martial Practices, Rituals, lots of powers and features embedded in Themes, Skill Powers, Skills being robust/broad packages has facilitated this in my 4e game. This is generally how I would categorize them:</p><p></p><p>- Create/Use Asset or Macgyver (eg Tangible tools, traps, equipment, vehicles, beasts etc to interact with to facilitate success or create complications for enemies)</p><p></p><p>- Harness/Use Resource or Tyrian/Varys (eg Informants, underworld contacts, credibility with a specific faction, reputation generally that aids by proxy)</p><p></p><p>- Enable Transition Scene or Expedite Travel/Movement (eg Reconnaissance, field experience, etc used to circumvent hazards while in dangerous territory)</p><p></p><p>- Espionage or Bond (eg Intelligence gathering techniques, infrastructure saboteur techniques, secret identities, and other general spy M.O.)</p><p></p><p>- Logistical Support (eg followers, minions, organizations that aid directly)</p><p></p><p>- Physical (Breaking stuff, lifting stuff, climbing stuff, acrobatic...ing stuff)</p><p></p><p>- Sherlock Holmes (Scholarship ,lore, science and otherworldly powers of deduction/extrapolation)</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6148412, member: 6696971"] I think breaking out the macro subtypes of narrative space options for mundane heroes and then filling them in is helpful to this endeavor. Starblazer Fate is a good place to look here. Martial Practices, Rituals, lots of powers and features embedded in Themes, Skill Powers, Skills being robust/broad packages has facilitated this in my 4e game. This is generally how I would categorize them: - Create/Use Asset or Macgyver (eg Tangible tools, traps, equipment, vehicles, beasts etc to interact with to facilitate success or create complications for enemies) - Harness/Use Resource or Tyrian/Varys (eg Informants, underworld contacts, credibility with a specific faction, reputation generally that aids by proxy) - Enable Transition Scene or Expedite Travel/Movement (eg Reconnaissance, field experience, etc used to circumvent hazards while in dangerous territory) - Espionage or Bond (eg Intelligence gathering techniques, infrastructure saboteur techniques, secret identities, and other general spy M.O.) - Logistical Support (eg followers, minions, organizations that aid directly) - Physical (Breaking stuff, lifting stuff, climbing stuff, acrobatic...ing stuff) - Sherlock Holmes (Scholarship ,lore, science and otherworldly powers of deduction/extrapolation) [/QUOTE]
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Narrative Space Options for non-spellcasters
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