Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6148433" data-attributes="member: 177"><p>To use a somewhat dramatic analogy: Folks were trying to build flying machines for centuries. That should have strongly suggested to the Wright Brothers that flying machines were a non-starter.</p><p></p><p>The mechanics I've been mentioning are all relatively new to RPGs. Which means that people are thinking up new stuff all the time! Why stop trying when there's always new things to try?</p><p></p><p>I also submit that no, folks were not trying to find "narrative options" for non-spellcasters for D&D for decades. Folks have been doing many things, but looking at it as "narrative options" is a pretty new concept. They have, instead, been trying to find ways for fighters to dominate combat more, and have skills outside combat, but those are only a couple of things one can do - folks may have been trying to improve the fighters, but they have had some metaphorical blinders on. As time goes on, and more games have more novel approaches, our palate of potential solutions to problems grows.</p><p></p><p></p><p></p><p>Because, as we all know, in 1e and 2e magic users were never forces in combat! Fireballs and lightning bolts are sacred cows in the game because they are pretty, but they never had any real weight in a fight! I'm sorry, that was my sarcastic voice, and I should not have used it. But the point remains - your memory of pre-3e gaming does not match mine. Wizards in earlier editions had low hit points, but were often crucial to winning fights.</p><p></p><p></p><p></p><p>If that's the way you have it, then players of casters are generally bored in combat, and players of non-casters are generally bored out of combat. Being bored stinks. Writing off a player for large sections of the game is probably not a desirable design goal.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6148433, member: 177"] To use a somewhat dramatic analogy: Folks were trying to build flying machines for centuries. That should have strongly suggested to the Wright Brothers that flying machines were a non-starter. The mechanics I've been mentioning are all relatively new to RPGs. Which means that people are thinking up new stuff all the time! Why stop trying when there's always new things to try? I also submit that no, folks were not trying to find "narrative options" for non-spellcasters for D&D for decades. Folks have been doing many things, but looking at it as "narrative options" is a pretty new concept. They have, instead, been trying to find ways for fighters to dominate combat more, and have skills outside combat, but those are only a couple of things one can do - folks may have been trying to improve the fighters, but they have had some metaphorical blinders on. As time goes on, and more games have more novel approaches, our palate of potential solutions to problems grows. Because, as we all know, in 1e and 2e magic users were never forces in combat! Fireballs and lightning bolts are sacred cows in the game because they are pretty, but they never had any real weight in a fight! I'm sorry, that was my sarcastic voice, and I should not have used it. But the point remains - your memory of pre-3e gaming does not match mine. Wizards in earlier editions had low hit points, but were often crucial to winning fights. If that's the way you have it, then players of casters are generally bored in combat, and players of non-casters are generally bored out of combat. Being bored stinks. Writing off a player for large sections of the game is probably not a desirable design goal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
Top