Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6148503" data-attributes="member: 87792"><p>Tabletop roleplaying isn't mainstream and hasn't been for decades. Given <a href="http://www.kickstarter.com/projects/evilhat/fate-core" target="_blank">that more than 10,000 people were prepared to put down an average of $40 each pre-publication</a> for a game they knew would <a href="http://www.evilhat.com/store/index.php?main_page=product_info&cPath=79&products_id=223" target="_blank">be available for free</a> I'm calling Fate pretty mainstream by RPG standards. About as mainstream as an Apple as a desktop PC. (By comparison the recent Exalted v3 Kickstarter had fewer than half that number of people backing - and Exalted was the number 2 RPG for most of the last decade).</p><p></p><p></p><p></p><p>The big question is what sort of environment you're in. In 1e the wizard had to find and scavenge spells as loot - and the loot skewed towards the fighter. In 2e a specialist wizard could give up three schools to get (amongst other things) one spell per level - and the fighter absolutely kicked ass and took names in combat. An extra attack every odd numbered round? And a bonus to hit and damage? And a near monopoly on magic swords (remember Clerics couldn't wield them). Also in both editions the wizard went down like Jacques Cousteau if anyone actually reached them in combat.</p><p></p><p>Or in other words in 1e <em>all the wizard's narrative control powers</em><em> were given out by the DM</em>. In 2e most of them were - and the fighter rocked hard at what they were supposed to do while the wizard could not set foot on the fighter's territory. In both those situations the fighter doesn't need metagame powers to keep up.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p>I'm honestly more worried about fighter/cleric and wizard/rogue balance than I am fighter/wizard. (Or more accurately if a wizard can duel with a fighter successfully, the game will be a wallbanger). This is why I'm as worried as I am about things like Tightrope Walking: DC 25 in the current playtest packet.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6148503, member: 87792"] Tabletop roleplaying isn't mainstream and hasn't been for decades. Given [URL="http://www.kickstarter.com/projects/evilhat/fate-core"]that more than 10,000 people were prepared to put down an average of $40 each pre-publication[/URL] for a game they knew would [URL="http://www.evilhat.com/store/index.php?main_page=product_info&cPath=79&products_id=223"]be available for free[/URL] I'm calling Fate pretty mainstream by RPG standards. About as mainstream as an Apple as a desktop PC. (By comparison the recent Exalted v3 Kickstarter had fewer than half that number of people backing - and Exalted was the number 2 RPG for most of the last decade). The big question is what sort of environment you're in. In 1e the wizard had to find and scavenge spells as loot - and the loot skewed towards the fighter. In 2e a specialist wizard could give up three schools to get (amongst other things) one spell per level - and the fighter absolutely kicked ass and took names in combat. An extra attack every odd numbered round? And a bonus to hit and damage? And a near monopoly on magic swords (remember Clerics couldn't wield them). Also in both editions the wizard went down like Jacques Cousteau if anyone actually reached them in combat. Or in other words in 1e [I]all the wizard's narrative control powers[/I][I] were given out by the DM[/I]. In 2e most of them were - and the fighter rocked hard at what they were supposed to do while the wizard could not set foot on the fighter's territory. In both those situations the fighter doesn't need metagame powers to keep up. Agreed. I'm honestly more worried about fighter/cleric and wizard/rogue balance than I am fighter/wizard. (Or more accurately if a wizard can duel with a fighter successfully, the game will be a wallbanger). This is why I'm as worried as I am about things like Tightrope Walking: DC 25 in the current playtest packet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
Top