Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6148507" data-attributes="member: 6696971"><p>It would be interesting if we could dissect what proportion of gamers predicate their design interests on designer modules and designer adventures. It seems that there is a decent cross-section of people who advocate positions based on the impact of those modules and pre-written adventures. I do not currently, nor ever have, considered what I want out of a ruleset (D&D or other) based on the potential impact to modules or pre-written adventures. I wonder how often this leads to cognitive dissonance on this board (when its not canvassed as the cornerstone, or at least a pillar, of someone's agenda).</p><p></p><p>Back to the subject. 5e should take a cue from its Trait portion of Background design and extend that. It was immediately my favorite part of the ruleset and appending those sorts of features to Fighters, Rogues, Rangers, et al would do the trick nicely. For instance, one of the character's in my 4e games is a Macgyver type and has a suite of powers that he puts to good use in non-combat conflict resolution. One of those is called "A Tool for Everything" where basically he has the narrative authority to come up with a tool (either something on the spot that he jury-rigs or something he's had in his pack for just such an occasion) that would be immediately useful to whatever is happening within the fiction (and roll the relevant check for his current panel in the Skill Challenge). The same goes for something like the Peerless Exploration Martial Practice (It reads basically exactly like a Background Trait with some codified mechanics to buff and resolve some potential conflicts) whereby an accomplished scout/outdoorsman can deftly accrue the knowledge of any bodies of water, suitable campsites, settlements, and ruins, as well as the presence or absence of hostile inhabitants in an extended area after a short period of reconnaissance; thus warding a campsite and cancelling any possibility of random encounters during travel (basically cueing transition scene a la Wizard Teleport). 5e could easily pull this off using the spirit of its Background Traits.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6148507, member: 6696971"] It would be interesting if we could dissect what proportion of gamers predicate their design interests on designer modules and designer adventures. It seems that there is a decent cross-section of people who advocate positions based on the impact of those modules and pre-written adventures. I do not currently, nor ever have, considered what I want out of a ruleset (D&D or other) based on the potential impact to modules or pre-written adventures. I wonder how often this leads to cognitive dissonance on this board (when its not canvassed as the cornerstone, or at least a pillar, of someone's agenda). Back to the subject. 5e should take a cue from its Trait portion of Background design and extend that. It was immediately my favorite part of the ruleset and appending those sorts of features to Fighters, Rogues, Rangers, et al would do the trick nicely. For instance, one of the character's in my 4e games is a Macgyver type and has a suite of powers that he puts to good use in non-combat conflict resolution. One of those is called "A Tool for Everything" where basically he has the narrative authority to come up with a tool (either something on the spot that he jury-rigs or something he's had in his pack for just such an occasion) that would be immediately useful to whatever is happening within the fiction (and roll the relevant check for his current panel in the Skill Challenge). The same goes for something like the Peerless Exploration Martial Practice (It reads basically exactly like a Background Trait with some codified mechanics to buff and resolve some potential conflicts) whereby an accomplished scout/outdoorsman can deftly accrue the knowledge of any bodies of water, suitable campsites, settlements, and ruins, as well as the presence or absence of hostile inhabitants in an extended area after a short period of reconnaissance; thus warding a campsite and cancelling any possibility of random encounters during travel (basically cueing transition scene a la Wizard Teleport). 5e could easily pull this off using the spirit of its Background Traits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
Top