Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chaochou" data-source="post: 6148664" data-attributes="member: 99817"><p>One option is to extend the bounds of what a 'mundane' ability allows you to do.</p><p></p><p>For example, we know that people can't run up walls. But in Wushu / kung-fu fighters can run up walls, up cliffs, across treetops and over lakes. This isn't considered 'magic' but the attainment of a level of physical and mental perfection.</p><p></p><p>If you model this with very specific abilities, such as 'Once per day a fighter can run up a wall of height 5' per level of the fighter' you have a very restrictive model similar to a very low powered spell.</p><p></p><p>What HeroWars (for example) did was simply set a DC (like 25) for running up walls using an appropriate skill, such a 'run'. Running across a lake? DC 45 for 'run'. Run across the treetops? DC 35 for 'run'. Outrun a lightning bolt? DC 60 for 'run'. What this means is improving 'run' doesn't just take 0.1 sec off your 200m time. As it improves you open up whole new ideas and options.</p><p></p><p>I think this is fertile ground for characters who are supposed to be heroes. It means recreating, say, Aragorn doesn't rely on writing lots of specific, closed powers for each individual thing he did in LoTR. A character with sufficent tracking can hear Orcs a day's march away, just like Aragorn, or see how a battle unfolded from the footprints in the aftermath.</p><p></p><p>In balance terms what you then have is magic being guaranteed but tightly defined and 'mundane' abilities being inconsistent but broader in application. In a world of myth and magic there's no reason to limit the upper level of what is considered 'mundane'.</p></blockquote><p></p>
[QUOTE="chaochou, post: 6148664, member: 99817"] One option is to extend the bounds of what a 'mundane' ability allows you to do. For example, we know that people can't run up walls. But in Wushu / kung-fu fighters can run up walls, up cliffs, across treetops and over lakes. This isn't considered 'magic' but the attainment of a level of physical and mental perfection. If you model this with very specific abilities, such as 'Once per day a fighter can run up a wall of height 5' per level of the fighter' you have a very restrictive model similar to a very low powered spell. What HeroWars (for example) did was simply set a DC (like 25) for running up walls using an appropriate skill, such a 'run'. Running across a lake? DC 45 for 'run'. Run across the treetops? DC 35 for 'run'. Outrun a lightning bolt? DC 60 for 'run'. What this means is improving 'run' doesn't just take 0.1 sec off your 200m time. As it improves you open up whole new ideas and options. I think this is fertile ground for characters who are supposed to be heroes. It means recreating, say, Aragorn doesn't rely on writing lots of specific, closed powers for each individual thing he did in LoTR. A character with sufficent tracking can hear Orcs a day's march away, just like Aragorn, or see how a battle unfolded from the footprints in the aftermath. In balance terms what you then have is magic being guaranteed but tightly defined and 'mundane' abilities being inconsistent but broader in application. In a world of myth and magic there's no reason to limit the upper level of what is considered 'mundane'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
Top