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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="Alzrius" data-source="post: 6149162" data-attributes="member: 8461"><p>Right, but under those circumstances it is, as you said, that the fighter is a bit of a problem "for you." The issue in that case could justifiably be considered to be that the player simply made a bad choice in picking a fighter to play, rather than something needing to be done because the fighter class isn't serving non-fighting interests.</p><p></p><p></p><p></p><p>This gets back to what I was saying previously, that there's an idea that it's simply better to have a character with some degree of narrative options in most kinds of narratives, rather than someone who has a very large degree of options in one narrative area, and very few in all others. Now, the idea of "good at most things, but the best at nothing" is certainly a viable option, and a popular one, but I'm not sure that it's necessarily the better option. Some people do want specialization at the cost of broad options.</p><p></p><p>Moreover, if we view these two choices for a characters' style of narrative options as being the ends of the spectrum - and given that the game includes both of these, and several option in between - why is there necessarily a problem with the fighter? It's there for those that want it, and can be avoided by those that don't. If people feel that playing a fighter isn't giving them enough narrative options for combat that's commensurate with the lack of options elsewhere, doesn't this mean that they've either made a bad decision in playing a fighter, or that the fighter's narrative combat options are being comparatively de-valued by other classes that have near-comparable narrative combat options?</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6149162, member: 8461"] Right, but under those circumstances it is, as you said, that the fighter is a bit of a problem "for you." The issue in that case could justifiably be considered to be that the player simply made a bad choice in picking a fighter to play, rather than something needing to be done because the fighter class isn't serving non-fighting interests. This gets back to what I was saying previously, that there's an idea that it's simply better to have a character with some degree of narrative options in most kinds of narratives, rather than someone who has a very large degree of options in one narrative area, and very few in all others. Now, the idea of "good at most things, but the best at nothing" is certainly a viable option, and a popular one, but I'm not sure that it's necessarily the better option. Some people do want specialization at the cost of broad options. Moreover, if we view these two choices for a characters' style of narrative options as being the ends of the spectrum - and given that the game includes both of these, and several option in between - why is there necessarily a problem with the fighter? It's there for those that want it, and can be avoided by those that don't. If people feel that playing a fighter isn't giving them enough narrative options for combat that's commensurate with the lack of options elsewhere, doesn't this mean that they've either made a bad decision in playing a fighter, or that the fighter's narrative combat options are being comparatively de-valued by other classes that have near-comparable narrative combat options? [/QUOTE]
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Narrative Space Options for non-spellcasters
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