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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="Ahnehnois" data-source="post: 6149228" data-attributes="member: 17106"><p>Consensus? ENWorld? That would kind of defeat the point of the site.</p><p></p><p>That being said, I don't really buy the three domains or pillars or whatever you want to call them. Investigation, for one seems to be quite distinct from social or exploration. Then there's the crafting and professions and other downtime/nonadventuring stuff (the stuff in Ultimate Campaign, if we're talking Pathfinder). And really, quite a few other oddball situations.</p><p></p><p>But let's set that aside for a moment. Fighters are fairly limited in their out-of-combat performance under the rules. Your casters aren't quite as limited in their in-combat performance (though it depends greatly how they're built and what level everyone is) and can do quite a bit outside of combat. Which is closer to the ideal class, a mix of compelling strengths and meaningful weaknesses? I'd argue the fighter is closer to the ideal. It needs to be built up in some areas to make it more interesting, but the casters also need some limits.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6149228, member: 17106"] Consensus? ENWorld? That would kind of defeat the point of the site. That being said, I don't really buy the three domains or pillars or whatever you want to call them. Investigation, for one seems to be quite distinct from social or exploration. Then there's the crafting and professions and other downtime/nonadventuring stuff (the stuff in Ultimate Campaign, if we're talking Pathfinder). And really, quite a few other oddball situations. But let's set that aside for a moment. Fighters are fairly limited in their out-of-combat performance under the rules. Your casters aren't quite as limited in their in-combat performance (though it depends greatly how they're built and what level everyone is) and can do quite a bit outside of combat. Which is closer to the ideal class, a mix of compelling strengths and meaningful weaknesses? I'd argue the fighter is closer to the ideal. It needs to be built up in some areas to make it more interesting, but the casters also need some limits. [/QUOTE]
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