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*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="Umbran" data-source="post: 6149347" data-attributes="member: 177"><p>What part of "the style matters" didn't get across? What other class has the basic flavor of the fighter, but with greater narrative breadth? You've got an argument that the 4th Edition Warlord fits the bill, but if you don't like 4e for other reasons, you're pretty stuck for options, especially in the core.</p><p></p><p>Basically, you're saying a player needs to choose class based primarily upon narrative breadth, rather than upon flavor or style. I'm suggesting that's pretty much a non-starter as a suggestion.</p><p></p><p></p><p></p><p>Just to hammer home the point - rangers and bards are, flavor-wise, not much like fighters. No heavy armor for either. Music-magic for one, treehugging for the other. These are not very fighter-like.</p><p></p><p></p><p></p><p>Which is stepping outside the scope of the discussion as set in the OP. </p><p></p><p>But, I'll say again - while some folks may like that "wake me up when my particular situation comes up" gaming, I've seen far more complaints that folks without narrative breadth are bored, than I've seen complaints that the game doesn't provide them enough time to nap or check their e-mail. Anecdotal, sure, but that's what I have to go with.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6149347, member: 177"] What part of "the style matters" didn't get across? What other class has the basic flavor of the fighter, but with greater narrative breadth? You've got an argument that the 4th Edition Warlord fits the bill, but if you don't like 4e for other reasons, you're pretty stuck for options, especially in the core. Basically, you're saying a player needs to choose class based primarily upon narrative breadth, rather than upon flavor or style. I'm suggesting that's pretty much a non-starter as a suggestion. Just to hammer home the point - rangers and bards are, flavor-wise, not much like fighters. No heavy armor for either. Music-magic for one, treehugging for the other. These are not very fighter-like. Which is stepping outside the scope of the discussion as set in the OP. But, I'll say again - while some folks may like that "wake me up when my particular situation comes up" gaming, I've seen far more complaints that folks without narrative breadth are bored, than I've seen complaints that the game doesn't provide them enough time to nap or check their e-mail. Anecdotal, sure, but that's what I have to go with. [/QUOTE]
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Narrative Space Options for non-spellcasters
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