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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="Alzrius" data-source="post: 6149506" data-attributes="member: 8461"><p>First of all, exercise some moderation of your tone, please. Saying "what part of X didn't get across" comes across as a very aggressive response. Don't make me report you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>The problem with this statement is that it moves the goalposts - we're talking about the issue of narrative areas of the game where the fighter has relevant options for directing/affecting the flow of the narrative. The question of the "style" of those options - which seems to be the in-game contextualization of how they're exercising those options (e.g. "it's magic" versus "it's non-magical inspiration," when both have the same game results) - is a separate (though related) consideration.</p><p></p><p>As such, as [MENTION=2303]Starfox[/MENTION] very cogently pointed out, the issue with "style" is a separate consideration. The warlord has a different style than the fighter, but that doesn't broaden where they have narrative options; they're still all combat all the time. They just have a slightly different set of options for the same narrative.</p><p></p><p></p><p></p><p>For the purposes of this thread, I'm saying that if you're unhappy with the narrow breadth of narrative options available to a fighter, then you shouldn't play a fighter. The style of the class is a secondary concern, in this instance - if you really want to be a character that's focused on exploration, then a fighter isn't going to suit that theme very much, even if you don't like that the more-suitable druid class is so heavily slanted towards "priest of nature."</p><p></p><p></p><p></p><p>That's the point - they're not fighter-like; they have greater breadth of narrative options, at the (ostensible) cost of some combat mastery.</p><p></p><p></p><p></p><p>So are questions of style, which is why (as I mentioned above) the OP gently rebuked you for citing the warlord as an example of a solution to this particular issue.</p><p></p><p></p><p></p><p>You've moved the goalposts back to the original complaint, here. Warlords will be just as bored in that particular regard as fighters, despite their stylistic differences.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6149506, member: 8461"] First of all, exercise some moderation of your tone, please. Saying "what part of X didn't get across" comes across as a very aggressive response. Don't make me report you. :p The problem with this statement is that it moves the goalposts - we're talking about the issue of narrative areas of the game where the fighter has relevant options for directing/affecting the flow of the narrative. The question of the "style" of those options - which seems to be the in-game contextualization of how they're exercising those options (e.g. "it's magic" versus "it's non-magical inspiration," when both have the same game results) - is a separate (though related) consideration. As such, as [MENTION=2303]Starfox[/MENTION] very cogently pointed out, the issue with "style" is a separate consideration. The warlord has a different style than the fighter, but that doesn't broaden where they have narrative options; they're still all combat all the time. They just have a slightly different set of options for the same narrative. For the purposes of this thread, I'm saying that if you're unhappy with the narrow breadth of narrative options available to a fighter, then you shouldn't play a fighter. The style of the class is a secondary concern, in this instance - if you really want to be a character that's focused on exploration, then a fighter isn't going to suit that theme very much, even if you don't like that the more-suitable druid class is so heavily slanted towards "priest of nature." That's the point - they're not fighter-like; they have greater breadth of narrative options, at the (ostensible) cost of some combat mastery. So are questions of style, which is why (as I mentioned above) the OP gently rebuked you for citing the warlord as an example of a solution to this particular issue. You've moved the goalposts back to the original complaint, here. Warlords will be just as bored in that particular regard as fighters, despite their stylistic differences. [/QUOTE]
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Narrative Space Options for non-spellcasters
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