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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="Alzrius" data-source="post: 6149528" data-attributes="member: 8461"><p>Well, right away one problem I see here is that the other classes don't have equal amount of non-combat narrative options among them, anyway. So which one is the fighter equalling?</p><p></p><p></p><p></p><p>The issue that I have here is that, if you've made all classes have equal narrative options in all other narrative situations (which is already a very difficult task to do), then giving them unequal narrative combat options is going to result in a lack of narrative balance - why not play a fighter if they're as good as everyone else in all other narrative contexts, and better than everyone else in a fight?</p><p> </p><p></p><p></p><p>I find this to be a much more interesting question, as it depends on what other narratives are available (or at least likely to come up with some degree of regularity) and how you balance breadth of choice across multiple narratives with breadth of choice in one (e.g. at what point, if any, does mastery of one narrative justify a lack of options in another, or all others?).</p><p> </p><p></p><p></p><p>I hesitate to get into "ought's," simply because that's purely a matter of personal opinion. What's good to me will be unpalatable to someone else.</p><p></p><p></p><p></p><p>Hence why there's no consensus.</p><p></p><p></p><p></p><p>It's not necessarily that the game needs to be more gritty, per se. Rather, if you want to balance the fighter's overall narrative options by giving them a large degree of narrative options in combat, then other classes need to have less options in that particular area, otherwise the fighter is giving up narrative options is a hefty price that's earning them comparatively less than those other classes.</p><p></p><p>Now, that will impact those that want a high degree of narrative combat options for their spellcasters, true, but I'm not sure how that can be avoided if you subscribe the above paradigm.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6149528, member: 8461"] Well, right away one problem I see here is that the other classes don't have equal amount of non-combat narrative options among them, anyway. So which one is the fighter equalling? The issue that I have here is that, if you've made all classes have equal narrative options in all other narrative situations (which is already a very difficult task to do), then giving them unequal narrative combat options is going to result in a lack of narrative balance - why not play a fighter if they're as good as everyone else in all other narrative contexts, and better than everyone else in a fight? I find this to be a much more interesting question, as it depends on what other narratives are available (or at least likely to come up with some degree of regularity) and how you balance breadth of choice across multiple narratives with breadth of choice in one (e.g. at what point, if any, does mastery of one narrative justify a lack of options in another, or all others?). I hesitate to get into "ought's," simply because that's purely a matter of personal opinion. What's good to me will be unpalatable to someone else. Hence why there's no consensus. It's not necessarily that the game needs to be more gritty, per se. Rather, if you want to balance the fighter's overall narrative options by giving them a large degree of narrative options in combat, then other classes need to have less options in that particular area, otherwise the fighter is giving up narrative options is a hefty price that's earning them comparatively less than those other classes. Now, that will impact those that want a high degree of narrative combat options for their spellcasters, true, but I'm not sure how that can be avoided if you subscribe the above paradigm. [/QUOTE]
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