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*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="Manbearcat" data-source="post: 6149797" data-attributes="member: 6696971"><p>Summon a horde of Air Elementals and Whirlwind them to terminal velocity height and drop them repeatedly until they die from HP ablation or massive damage DC failure.</p><p></p><p>Pre-fight Stoneskin and Windwall > Natural Spell > Fly up > Wall of Stone them into an inescapable shooting gallery and Murderous Mist, Swarm and Produce Flame them to death. </p><p></p><p>Summon a non-stop army or Nature Allies with Wands and your own spell slots. Save spell slots for Stoneskin, Regeneration, Magic Fang, Barkskin etc (and the other big buff spells), take the right assemblage of Wild Shape Feats and augmenting magic items and then just clean them up with your animal companion after your army has nom-nommed them.</p><p></p><p>Spike Stones a giant AoE (eleven 20 ft squares) worth of area for the next 11 hours and watch them kill themselves as they try to move through it...and if they don't kill themselves by standing still, then just fly behind a Wind Wall and pew-pew them to death.</p><p></p><p>Maybe a few Reached Poisons on the same target to bypass Evasion to lower their HPs dramatically or outright kill them (4d10 Con).</p><p></p><p> Tree Stride/fly for getaway if you need to and repeat tomorrow while they're licking their wounds. And the next day if need be.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6149797, member: 6696971"] Summon a horde of Air Elementals and Whirlwind them to terminal velocity height and drop them repeatedly until they die from HP ablation or massive damage DC failure. Pre-fight Stoneskin and Windwall > Natural Spell > Fly up > Wall of Stone them into an inescapable shooting gallery and Murderous Mist, Swarm and Produce Flame them to death. Summon a non-stop army or Nature Allies with Wands and your own spell slots. Save spell slots for Stoneskin, Regeneration, Magic Fang, Barkskin etc (and the other big buff spells), take the right assemblage of Wild Shape Feats and augmenting magic items and then just clean them up with your animal companion after your army has nom-nommed them. Spike Stones a giant AoE (eleven 20 ft squares) worth of area for the next 11 hours and watch them kill themselves as they try to move through it...and if they don't kill themselves by standing still, then just fly behind a Wind Wall and pew-pew them to death. Maybe a few Reached Poisons on the same target to bypass Evasion to lower their HPs dramatically or outright kill them (4d10 Con). Tree Stride/fly for getaway if you need to and repeat tomorrow while they're licking their wounds. And the next day if need be. [/QUOTE]
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Narrative Space Options for non-spellcasters
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