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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="Imaro" data-source="post: 6150126" data-attributes="member: 48965"><p>Well my ideas on this would be to first balance out the skill allocation in D&D. I honestly believe that mundanes should have more skills than casters. With that done I'd like to see WotC explore something akin to Skill Tricks from 3.5. Where upon attaining a particular level in a skill would allow you to select a number of these tricks (that become progressively more powerful or broad in their capability) that then allow you to broaden and increase the narrative changing capabilites of said skills. I think the rules in 3.5 are a good start but they weren't fleshed out enough and didn't touch on the full range of skills. These skill tricks would give mundane characters the choice of either deepening their skills through extra bonuses (they become more and more exceptional at the said skill) or broadening (they are able to influence more though they are not necessarily getting better) their capabilities. As a quick and dirty example... using stealth/move silently...</p><p></p><p>Perhaps a depening skill trick would allow a rogue to roll twice and take the better of two rolls on his stealth/move silently check. While a broadening skill trick would allow the rogue's party to use his stealth/move silently score (as opposed to their own) as long as they stay within 10 feet of him. While this example isn't perfect I think a system along these lines could drastically even out the mundane/magic divide without everyone being a spellcaster.</p><p></p><p>EDIT: Another option I've thought about, which I basically stole from Earthdawn is allowing martial characters to "craft" their own magic items by performing legendary deeds with items and that deed empowering said item. While they would be limited in the type of items they could make, it would be the items that are most used by their class.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6150126, member: 48965"] Well my ideas on this would be to first balance out the skill allocation in D&D. I honestly believe that mundanes should have more skills than casters. With that done I'd like to see WotC explore something akin to Skill Tricks from 3.5. Where upon attaining a particular level in a skill would allow you to select a number of these tricks (that become progressively more powerful or broad in their capability) that then allow you to broaden and increase the narrative changing capabilites of said skills. I think the rules in 3.5 are a good start but they weren't fleshed out enough and didn't touch on the full range of skills. These skill tricks would give mundane characters the choice of either deepening their skills through extra bonuses (they become more and more exceptional at the said skill) or broadening (they are able to influence more though they are not necessarily getting better) their capabilities. As a quick and dirty example... using stealth/move silently... Perhaps a depening skill trick would allow a rogue to roll twice and take the better of two rolls on his stealth/move silently check. While a broadening skill trick would allow the rogue's party to use his stealth/move silently score (as opposed to their own) as long as they stay within 10 feet of him. While this example isn't perfect I think a system along these lines could drastically even out the mundane/magic divide without everyone being a spellcaster. EDIT: Another option I've thought about, which I basically stole from Earthdawn is allowing martial characters to "craft" their own magic items by performing legendary deeds with items and that deed empowering said item. While they would be limited in the type of items they could make, it would be the items that are most used by their class. [/QUOTE]
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Narrative Space Options for non-spellcasters
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